Commit 432e71bb by BellCodeEditor

save project

parent 1c7e7e19
Showing with 15 additions and 1 deletions
...@@ -46,6 +46,15 @@ cube_colors = [ ...@@ -46,6 +46,15 @@ cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102), (204, 153, 153), (102, 102, 153),(153, 0, 102),
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2,8]
shape = random.choice(shape_list)
index = random.randint(0,len(shape)-1)
current_shape = shape[index]
color = random.choice(cube_colors)
num_list = []
for i in range(25):
num_list.append( [0]*15)
def check(center): def check(center):
for cube in current_shape: for cube in current_shape:
...@@ -54,6 +63,8 @@ def check(center): ...@@ -54,6 +63,8 @@ def check(center):
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \ if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width: or cube[1] >grid_num_width:
return False return False
if num_list[cube[0] - 1][cube[1] - 1]!= 0:
return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -85,6 +96,7 @@ while True: ...@@ -85,6 +96,7 @@ while True:
index = old_index index = old_index
current_shape = shape[index] current_shape = shape[index]
if states == False: if states == False:
states = True states = True
center = [2, 8] # 第2行第8列 center = [2, 8] # 第2行第8列
...@@ -97,7 +109,9 @@ while True: ...@@ -97,7 +109,9 @@ while True:
center[0] = center[0] + 1 center[0] = center[0] + 1
if check(center) == False: if check(center) == False:
center[0] = center[0] - 1 center[0] = center[0] - 1
states = False states = False
for cube in current_pos:
num_list[cube[0] - 1][cube[1] - 1] = color
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
......
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