Commit 40c76109 by BellCodeEditor

save project

parent 1c7e7e19
Showing with 44 additions and 1 deletions
......@@ -10,7 +10,7 @@ grid_num_height = 25 # 纵向格子数量
FPS = 30 # 帧率
count = 0
states = False
gameover =False
# 创建窗口
screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块")
......@@ -54,12 +54,19 @@ def check(center):
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width:
return False
num_list =[]
for i in range(25):
num_list.append([0]*15)
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if gameover ==true:
gameover =False
if event.key == locals.K_LEFT: # 向左
center[1] = center[1] - 1 # 左移1列
if check(center) == False:
......@@ -111,9 +118,45 @@ while True:
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for i,row in zip(range(1,26),num_list) :
for j,colors in zip(range(1,16),row):
if colors l=0:
pygame.draw.rect(screen colors,
(j * 20-20,i * 20-20,20,20))
pygame.draw.rect(screen,(255,255,255),j*20-20,i* 20-20,20,20, 1)
new_list=[]
for i in range(25):
new_list.append([0] * 15)
row_index = 24
for i in range(24,-1,-1):
is_full True
for j in range(grid_num_width):
if num_list[i][j] ==0:
is_full =False
if is_full ==false:
new_list[row_index]=num_list[i]
row_index -=1
else:
score += 1
num_list =new_list
if num_list [1] [7] =0:
gameover =true
text_surface =font.render(str(score)), True,(0,0,0)
# 得分
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
if gameover ==true:
text =font_restart.render("游戏失败,按任意键开始"true,(0,0,0)))
screen.blit(text,(20,250))
score=0
num_list =[]
for i in range(25):
num_list.append([0] * 15)
# 刷新画面
pygame.display.update()
clock.tick(FPS)
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