Commit 392fe540 by BellCodeEditor

save project

parent 1c7e7e19
Showing with 26 additions and 16 deletions
......@@ -7,9 +7,8 @@ score = 0
grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30 # 帧率
count = 0
states = False
FPS = 30
# 创建窗口
screen = pygame.display.set_mode((460, 500))
......@@ -47,6 +46,14 @@ cube_colors = [
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列
shape = random.choice(shape_list)
index = random.randint(0, len(shape)-1) # 随机形状索引
current_shape = shape[index]
color = random.choice(cube_colors) # 随机选取一种颜色
a=0
b=False
def check(center):
for cube in current_shape:
cube = (cube[0] + center[0], cube[1] + center[1])
......@@ -55,12 +62,14 @@ def check(center):
or cube[1] >grid_num_width:
return False
while True:
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_LEFT: # 向左
if event.key == locals.K_LEFT:
# 向左
center[1] = center[1] - 1 # 左移1列
if check(center) == False:
center[1] = center[1] + 1 # 右移1列
......@@ -84,20 +93,20 @@ while True:
if check(center) == False:
index = old_index
current_shape = shape[index]
if states == False:
states = True
a+=1
if a % FPS == 0:
center[0] = center[0] + 1
if check(center) == False:
center[0] = center[0] - 1
b=False
if b==False:
b=True
center = [2, 8] # 第2行第8列
shape = random.choice(shape_list)
index = random.randint(0, len(shape)-1) # 随机形状索引
current_shape = shape[index]
color = random.choice(cube_colors) # 随机选取一种颜色
count += 1
if count % FPS == 0: # 降落速度的算式
center[0] = center[0] + 1
if check(center) == False:
center[0] = center[0] - 1
states = False
color = random.choice(cube_colors)
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
......@@ -116,4 +125,4 @@ while True:
screen.blit(text_surface, (350,70))
# 刷新画面
pygame.display.update()
clock.tick(FPS)
clock.tick(FPS)
\ No newline at end of file
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