From 3470a8acc514d79c932a0153073fe0de3ca5b59b Mon Sep 17 00:00:00 2001
From: BellCodeEditor <bellcode_dev@bell.ai>
Date: Sat, 17 Jul 2021 14:16:56 +0800
Subject: [PATCH] save project

---
 my_Tetris.py | 20 +++++++++++++++++---
 1 file changed, 17 insertions(+), 3 deletions(-)

diff --git a/my_Tetris.py b/my_Tetris.py
index 0eef9fb..688eab0 100644
--- a/my_Tetris.py
+++ b/my_Tetris.py
@@ -46,7 +46,9 @@ cube_colors = [
     (204, 153, 153), (102, 102, 153),(153, 0, 102), 
     (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
     (153, 0, 51), (204, 255, 102), (255, 153, 0)]
-
+zhu=[]
+for i in range(25):
+    zhu.append([0]*25)
 def check(center):
     for cube in current_shape:
         cube = (cube[0] + center[0], cube[1] + center[1])
@@ -54,6 +56,8 @@ def check(center):
         if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
                 or cube[1] >grid_num_width:
             return False
+        if zhu[cube[0]-1][cube[1]-1]!=0:
+            return False
 
 while True:
     for event in pygame.event.get():
@@ -97,8 +101,18 @@ while True:
         center[0] = center[0] + 1
         if check(center) == False:
             center[0] = center[0] - 1      
-            states = False      
-    # 将背景图画上去
+            states = False 
+            for cube in current_pos:
+                zhu[cube[0]-1][cube[1]-1]=cube_colors
+
+    for zhu_ in zhu:
+        for zhu__ in zhu___:
+            if zhu___!=0:
+                pygame.draw.rect(screen, zhu___,
+                    (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
+                pygame.draw.rect(screen, (255, 255, 255), 
+                    (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
+
     screen.blit(background, (0, 0))
     # 计算出所有小方块的行、列位置
     current_pos = []
--
libgit2 0.25.0