From 3470a8acc514d79c932a0153073fe0de3ca5b59b Mon Sep 17 00:00:00 2001 From: BellCodeEditor <bellcode_dev@bell.ai> Date: Sat, 17 Jul 2021 14:16:56 +0800 Subject: [PATCH] save project --- my_Tetris.py | 20 +++++++++++++++++--- 1 file changed, 17 insertions(+), 3 deletions(-) diff --git a/my_Tetris.py b/my_Tetris.py index 0eef9fb..688eab0 100644 --- a/my_Tetris.py +++ b/my_Tetris.py @@ -46,7 +46,9 @@ cube_colors = [ (204, 153, 153), (102, 102, 153),(153, 0, 102), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (153, 0, 51), (204, 255, 102), (255, 153, 0)] - +zhu=[] +for i in range(25): + zhu.append([0]*25) def check(center): for cube in current_shape: cube = (cube[0] + center[0], cube[1] + center[1]) @@ -54,6 +56,8 @@ def check(center): if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \ or cube[1] >grid_num_width: return False + if zhu[cube[0]-1][cube[1]-1]!=0: + return False while True: for event in pygame.event.get(): @@ -97,8 +101,18 @@ while True: center[0] = center[0] + 1 if check(center) == False: center[0] = center[0] - 1 - states = False - # 将背景图画上去 + states = False + for cube in current_pos: + zhu[cube[0]-1][cube[1]-1]=cube_colors + + for zhu_ in zhu: + for zhu__ in zhu___: + if zhu___!=0: + pygame.draw.rect(screen, zhu___, + (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) + pygame.draw.rect(screen, (255, 255, 255), + (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) + screen.blit(background, (0, 0)) # 计算出所有小方块的行、列位置 current_pos = [] -- libgit2 0.25.0