From 30f1d5285e5747191db846efef549e1b9874e457 Mon Sep 17 00:00:00 2001
From: BellCodeEditor <bellcode_dev@bell.ai>
Date: Sat, 8 Mar 2025 10:56:23 +0800
Subject: [PATCH] save project

---
 my_Tetris.py          | 124 +++++-----------------------------------------------------------------------------------------------------------------------
 ysywy.py              |  13 +++++++++++++
 zdfsgrddhtyrtfgggf.py |  10 ++++++++++
 3 files changed, 28 insertions(+), 119 deletions(-)
 create mode 100644 ysywy.py
 create mode 100644 zdfsgrddhtyrtfgggf.py

diff --git a/my_Tetris.py b/my_Tetris.py
index 0eef9fb..d3805e3 100644
--- a/my_Tetris.py
+++ b/my_Tetris.py
@@ -1,119 +1,5 @@
-import pygame
-from pygame import locals
-import random
-
-pygame.init()   # 初始化
-score = 0
-grid_size = 20  # 格子大小
-grid_num_width = 15     # 横向格子数量
-grid_num_height = 25      # 纵向格子数量
-FPS = 30                # 帧率
-count = 0
-states = False
-
-# 创建窗口
-screen = pygame.display.set_mode((460, 500))
-pygame.display.set_caption("俄罗斯方块")
-clock = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
-# 载入素材
-background = pygame.image.load('bg.png')
-font = pygame.font.Font('STKAITI.TTF', 60)  # 字体
-
-# 俄罗斯方块所有形状
-O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
-I = [[(0, -1), (0, 0), (0, 1), (0, 2)],
-     [(-1, 0), (0, 0), (1, 0), (2, 0)]]
-Z = [[(0, -1), (0, 0), (1, 0), (1, 1)],
-     [(-1, 0), (0, 0), (0, -1), (1, -1)]]
-S = [[(-1, 0), (0, 0), (0, 1), (1, 1)],
-     [(1, -1), (1, 0), (0, 0), (0, 1)]]
-T = [[(0, -1), (0, 0), (0, 1), (-1, 0)],
-     [(-1, 0), (0, 0), (1, 0), (0, 1)],
-     [(0, -1), (0, 0), (0, 1), (1, 0)],
-     [(-1, 0), (0, 0), (1, 0), (0, -1)]]
-J = [[(-1, 0), (0, 0), (1, 0), (1, -1)],
-     [(0, -1), (0, 0), (0, 1), (-1, -1)],
-     [(-1, 0), (0, 0), (1, 0), (-1, 1)],
-     [(0, -1), (0, 0), (0, 1), (1, 1)]]
-L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
-     [(0, -1), (0, 0), (0, 1), (1, -1)],
-     [(-1, 0), (0, 0), (1, 0), (-1, -1)],
-     [(0, -1), (0, 0), (0, 1), (-1, 1)]]
-shape_list = [I, J, L, O, S, T, Z]  # 7种类型俄罗斯方块
-
-# 一些RGB颜色
-cube_colors = [
-    (204, 153, 153), (102, 102, 153),(153, 0, 102), 
-    (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
-    (153, 0, 51), (204, 255, 102), (255, 153, 0)]
-
-def check(center):
-    for cube in current_shape:
-        cube = (cube[0] + center[0], cube[1] + center[1])
-        # 当前的小方块超出网格的行、列,就返回False
-        if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
-                or cube[1] >grid_num_width:
-            return False
-
-while True:
-    for event in pygame.event.get():
-        if event.type == locals.QUIT:
-            exit()
-        if event.type == locals.KEYDOWN:
-            if event.key == locals.K_LEFT:    # 向左
-                center[1] = center[1] - 1       # 左移1列
-                if check(center) == False:
-                    center[1] = center[1] + 1   # 右移1列
-
-            elif event.key == locals.K_RIGHT:     # 向右
-                center[1] = center[1] + 1
-                if check(center) == False:
-                    center[1] = center[1] - 1
-                    
-            elif event.key == locals.K_DOWN:    # 向下
-                center[0] = center[0] + 1
-                if check(center) == False:
-                    center[0] = center[0] - 1
-            
-            elif event.key == locals.K_UP:      # 向上键
-                old_index = index
-                index += 1
-                if index >= len(shape):
-                    index = 0
-                current_shape = shape[index]
-                if check(center) == False:
-                    index = old_index
-                    current_shape = shape[index]
-
-    if states == False:
-        states = True
-        center = [2, 8]     # 第2行第8列
-        shape = random.choice(shape_list)
-        index = random.randint(0, len(shape)-1)     # 随机形状索引
-        current_shape = shape[index]
-        color = random.choice(cube_colors)         # 随机选取一种颜色
-    count += 1
-    if count % FPS == 0:           # 降落速度的算式
-        center[0] = center[0] + 1
-        if check(center) == False:
-            center[0] = center[0] - 1      
-            states = False      
-    # 将背景图画上去
-    screen.blit(background, (0, 0))
-    # 计算出所有小方块的行、列位置
-    current_pos = []
-    for cube in current_shape:
-        pos = (cube[0] + center[0], cube[1] + center[1])
-        current_pos.append(pos)
-    # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
-    for cube in current_pos:
-        pygame.draw.rect(screen, color,
-                    (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
-        pygame.draw.rect(screen, (255, 255, 255), 
-                        (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
-    # 得分
-    text_surface = font.render(str(score), True, (0, 0, 0))
-    screen.blit(text_surface, (350,70))
-    # 刷新画面
-    pygame.display.update()
-    clock.tick(FPS)
+import tkinter
+root=tkinter.Tk()
+root title("注册")
+root.geometry("400x320")
+root.mainloop()
\ No newline at end of file
diff --git a/ysywy.py b/ysywy.py
new file mode 100644
index 0000000..92b8ced
--- /dev/null
+++ b/ysywy.py
@@ -0,0 +1,13 @@
+def binary_search(num,alist):
+    low=0
+    high=len(alist)
+    while low<high:
+        mid=(low+high)/2
+        guess=alist[mid]
+        if guess==num:
+            break
+        elif guess<num:
+            low=mid+1
+        else:
+            high=mid+1
+    return None
\ No newline at end of file
diff --git a/zdfsgrddhtyrtfgggf.py b/zdfsgrddhtyrtfgggf.py
new file mode 100644
index 0000000..96da080
--- /dev/null
+++ b/zdfsgrddhtyrtfgggf.py
@@ -0,0 +1,10 @@
+list1 = [1,2,3,4]
+list1  = [0,0,0,0],
+        [0,0,0,0],
+        [0,0,0,0],
+        [1,1,1,1]]
+info = zip(list1,list1 )
+for i in info
+    print(i)
+
+
--
libgit2 0.25.0