diff --git a/my_Tetris.py b/my_Tetris.py index 0eef9fb..cf97778 100644 --- a/my_Tetris.py +++ b/my_Tetris.py @@ -10,7 +10,7 @@ grid_num_height = 25 # 纵向格子数量 FPS = 30 # 帧率 count = 0 states = False - +gameover = False # 创建窗口 screen = pygame.display.set_mode((460, 500)) pygame.display.set_caption("俄罗斯方块") @@ -45,7 +45,7 @@ shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块 cube_colors = [ (204, 153, 153), (102, 102, 153),(153, 0, 102), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), - (153, 0, 51), (204, 255, 102), (255, 153, 0)] + (153, 0, 51), (204, 255, 102), (255, 153, 0)] def check(center): for cube in current_shape: @@ -54,12 +54,19 @@ def check(center): if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \ or cube[1] >grid_num_width: return False + if num_list[cube[0]-1][cube[1]-1]!= 0: + return False +num_list = [] +for i in range(25): + num_list.append([0]*15) while True: for event in pygame.event.get(): if event.type == locals.QUIT: exit() if event.type == locals.KEYDOWN: + if gameover == True: + gameover = False if event.key == locals.K_LEFT: # 向左 center[1] = center[1] - 1 # 左移1列 if check(center) == False: @@ -85,35 +92,71 @@ while True: index = old_index current_shape = shape[index] - if states == False: - states = True - center = [2, 8] # 第2行第8列 - shape = random.choice(shape_list) - index = random.randint(0, len(shape)-1) # 随机形状索引 - current_shape = shape[index] - color = random.choice(cube_colors) # 随机选取一种颜色 - count += 1 - if count % FPS == 0: # 降落速度的算式 - center[0] = center[0] + 1 - if check(center) == False: - center[0] = center[0] - 1 - states = False - # 将背景图画上去 - screen.blit(background, (0, 0)) - # 计算出所有小方块的行、列位置 - current_pos = [] - for cube in current_shape: - pos = (cube[0] + center[0], cube[1] + center[1]) - current_pos.append(pos) - # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 - for cube in current_pos: - pygame.draw.rect(screen, color, - (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) - pygame.draw.rect(screen, (255, 255, 255), - (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) - # 得分 - text_surface = font.render(str(score), True, (0, 0, 0)) - screen.blit(text_surface, (350,70)) + if gameover == False: + if states == False: + states = True + center = [2, 8] # 第2行第8列 + shape = random.choice(shape_list) + index = random.randint(0, len(shape)-1) # 随机形状索引 + current_shape = shape[index] + color = random.choice(cube_colors) # 随机选取一种颜色 + count += 1 + if count % FPS == 0: # 降落速度的算式 + center[0] = center[0] + 1 + if check(center) == False: + center[0] = center[0] - 1 + states = False + for cube in current_pos: + num_list[cube[0]-1][cube[1]-1] = color + # 将背景图画上去 + screen.blit(background, (0, 0)) + # 计算出所有小方块的行、列位置 + current_pos = [] + for cube in current_shape: + pos = (cube[0] + center[0], cube[1] + center[1]) + current_pos.append(pos) + # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 + for cube in current_pos: + pygame.draw.rect(screen, color, + (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) + pygame.draw.rect(screen, (255, 255, 255), + (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) + for i,row in zip (range(1,26),num_list): + for j,colors in zip(range(1,16),row): + if colors!= 0: + pygame.draw.rect(screen,colors,(j*20-20,i*20-20,20,20)) + pygame.draw.rect(screen,(255,255,255),(j*20-20,i*20-20,20,20),1) + + + new_list = [] + for i in range(25): + new_list.append([0]*15) + row_index = 24 + for i in range(24,-1,-1): + is_full = True + for j in range(grid_num_width): + if num_list[i][j] == 0: + is_full = False + if is_full == False: + new_list[row_index] = num_list[i] + row_index-= 1 + else: + score +=1 + num_list = new_list + if num_list[1][7]!= 0: + gameover =True + num_list = [] + for i in range(25): + num_list.append([0]*15) + + # 得分 + text_surface = font.render(str(score), True, (0, 0, 0)) + screen.blit(text_surface, (350,70)) + if gameover == True: + text = font.render('菜鸡!又挂了,按任意键在玩',True,(0,0,0)) + screen.blit(text,(20,250)) + score = 0 + # 刷新画面 pygame.display.update() clock.tick(FPS)