Commit 2bf3ccbd by BellCodeEditor

save project

parent 1c7e7e19
Showing with 40 additions and 0 deletions
...@@ -54,6 +54,12 @@ def check(center): ...@@ -54,6 +54,12 @@ def check(center):
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \ if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width: or cube[1] >grid_num_width:
return False return False
if num_list[cube[0]-1][cube[1]-1] !=0
return False
num_list=[]
for i in range(25):
num_list.append([0]*15)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -111,6 +117,40 @@ while True: ...@@ -111,6 +117,40 @@ while True:
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255), pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for i, row in zip(range(1,26),num_list):
for j, colors in zip(range(1,16),row):
if colors !=0
pygame.draw.rect(screen,colors,
(j*20-20, i * 20-20,20,20))
pygame.draw.rect(screen,(255,255,255),
(j*20-20, i * 20-20,20,20),1)
new_list = []
for i in range(25):
new_list.append([0]*15)
row_index = 24
for i in range(grid_num_width)
is_full = True
for j in range(grid_num_width)
if num_list[i][j] == 0:
is_full = False
if is_full == False:
new_list[row_index] = num_list[i]
row_index -= 1
else:
score += 1
num_list = new_list
if num_list[1][7] !=0
gameover = True
if gameover == True:
text = font_restart.render("游戏失败,按任意键开始"True,(0,0,0))
screen.blit(text,(20,250))
score = 0
num_list = []
for i in range(25):
num_list.append([0]*15)
# 得分 # 得分
text_surface = font.render(str(score), True, (0, 0, 0)) text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70)) screen.blit(text_surface, (350,70))
......
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