Commit 24b3d4a8 by BellCodeEditor

save project

parent 2e5a71be
Showing with 28 additions and 9 deletions
......@@ -48,7 +48,7 @@ cube_colors = [
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
num_list=[]
for i in range(25):
num_list.appnd([0]*15)
num_list.append([0]*15)
def check(center):
for cube in current_shape:
......@@ -57,6 +57,8 @@ def check(center):
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width:
return False
if num_list[cube[0]-1][cube[1]-1]!=0:
return False
while True:
for event in pygame.event.get():
......@@ -87,20 +89,22 @@ while True:
if check(center) == False:
index = old_index
current_shape = shape[index]
new_list=[]
n_full=True
for i in range(24,-1,-1):
for j in num_list:
if states == False:
shape=random.choice(shape_list)
index=random.randint(0,len(shape)-1)
states = True
center = [2, 8] # 第2行第8列
center = [2, 8]
# 第2行第8列
shape = random.choice(shape_list)
index = random.randint(0, len(shape)-1) # 随机形状索引
current_shape = shape[index]
color = random.choice(cube_colors) # 随机选取一种颜色
count += 1
if count % FPS == 0: # 降落速度的算式
center[0] = center[0] + 1
if check(center) == False:
center[0] = center[0] - 1
states = False
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
......@@ -109,11 +113,26 @@ while True:
pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
count += 1
if count % FPS == 0: # 降落速度的算式
center[0] = center[0] + 1
if check(center) == False:
center[0] = center[0] - 1
states = False
for cube in current_pos:
num_list[cube[0]-1][cube[1]-1] = color
for cube in current_pos:
pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for i, row in zip(range(1,26),num_list):
for j, colors in zip(range(1,16),row):
if colors !=0:
pygame.draw.rect(screen,colors,
(j*20-20, i*20-20,20,20))
pygame.draw.rect(screen,(255,255,255),
(j*20-20, i*20-20,20,20),1)
# 得分
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
......
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