Commit 1492c1cf by BellCodeEditor

save project

parent a8470f56
Showing with 23 additions and 9 deletions
...@@ -54,9 +54,8 @@ def check(center): ...@@ -54,9 +54,8 @@ def check(center):
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \ if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width: or cube[1] >grid_num_width:
return False return False
if num_list[cube[0]-1][cube[1]-1]!=0: if num_list[cube[0]-1][cube[1]-1] !=0:
return False return False
num_list=[] num_list=[]
for i in range(25): for i in range(25):
num_list.append([0]*15) num_list.append([0]*15)
...@@ -105,7 +104,7 @@ while True: ...@@ -105,7 +104,7 @@ while True:
center[0] = center[0] - 1 center[0] = center[0] - 1
states = False states = False
for cube in current_pos: for cube in current_pos:
num_list[cube[0]-1][cube[1]-1] = color num_list[cube[0]-1][cube[1]-1]=color
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
...@@ -120,12 +119,27 @@ while True: ...@@ -120,12 +119,27 @@ while True:
pygame.draw.rect(screen, (255, 255, 255), pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for i, row in zip(range(1,26),num_list): for i, row in zip(range(1,26),num_list):
for j, colors in zip(range(1,16),row): for j ,colors in zip(range(1,16),row):
if colors != 0: if colors !=0:
pygame.draw.rect(screen,colors, pygame.draw.rect(screen,colors,(j*20-20,i*20-20,20,20))
(j*20-20,i * 20-20,20,20)) pygame.draw.rect(screen,(255,255,255),(j*20-20,i*20-20,20,20),1)
pygame.draw.rect(screen,(255,255,255), new_list=[]
(j*20-20,i * 20-20,20,20),1) for i in range(25):
new_list.append([0]*15)
row_index =24
for i in range(24,-1,-1):
is_full=True
for j in range(grid_num_width):
if num_list[i][j] == 0:
is_full=False
if is_full == False:
new_list[row_index] = num_list[i]
row_index -=1
else:
score +=1
num_list =new_list
# 得分 # 得分
text_surface = font.render(str(score), True, (0, 0, 0)) text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70)) screen.blit(text_surface, (350,70))
......
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