Commit 142a2354 by BellCodeEditor

auto save

parent 1c7e7e19
Showing with 128 additions and 119 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
score = 0 score = 0
grid_size = 20 # 格子大小 grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 # 帧率 FPS = 30 # 帧率
count = 0 count = 0
states = False states = False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
# 俄罗斯方块所有形状 # 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]] O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
I = [[(0, -1), (0, 0), (0, 1), (0, 2)], I = [[(0, -1), (0, 0), (0, 1), (0, 2)],
[(-1, 0), (0, 0), (1, 0), (2, 0)]] [(-1, 0), (0, 0), (1, 0), (2, 0)]]
Z = [[(0, -1), (0, 0), (1, 0), (1, 1)], Z = [[(0, -1), (0, 0), (1, 0), (1, 1)],
[(-1, 0), (0, 0), (0, -1), (1, -1)]] [(-1, 0), (0, 0), (0, -1), (1, -1)]]
S = [[(-1, 0), (0, 0), (0, 1), (1, 1)], S = [[(-1, 0), (0, 0), (0, 1), (1, 1)],
[(1, -1), (1, 0), (0, 0), (0, 1)]] [(1, -1), (1, 0), (0, 0), (0, 1)]]
T = [[(0, -1), (0, 0), (0, 1), (-1, 0)], T = [[(0, -1), (0, 0), (0, 1), (-1, 0)],
[(-1, 0), (0, 0), (1, 0), (0, 1)], [(-1, 0), (0, 0), (1, 0), (0, 1)],
[(0, -1), (0, 0), (0, 1), (1, 0)], [(0, -1), (0, 0), (0, 1), (1, 0)],
[(-1, 0), (0, 0), (1, 0), (0, -1)]] [(-1, 0), (0, 0), (1, 0), (0, -1)]]
J = [[(-1, 0), (0, 0), (1, 0), (1, -1)], J = [[(-1, 0), (0, 0), (1, 0), (1, -1)],
[(0, -1), (0, 0), (0, 1), (-1, -1)], [(0, -1), (0, 0), (0, 1), (-1, -1)],
[(-1, 0), (0, 0), (1, 0), (-1, 1)], [(-1, 0), (0, 0), (1, 0), (-1, 1)],
[(0, -1), (0, 0), (0, 1), (1, 1)]] [(0, -1), (0, 0), (0, 1), (1, 1)]]
L = [[(-1, 0), (0, 0), (1, 0), (1, 1)], L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
[(0, -1), (0, 0), (0, 1), (1, -1)], [(0, -1), (0, 0), (0, 1), (1, -1)],
[(-1, 0), (0, 0), (1, 0), (-1, -1)], [(-1, 0), (0, 0), (1, 0), (-1, -1)],
[(0, -1), (0, 0), (0, 1), (-1, 1)]] [(0, -1), (0, 0), (0, 1), (-1, 1)]]
shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块 shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块
# 一些RGB颜色 # 一些RGB颜色
cube_colors = [ cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102), (204, 153, 153), (102, 102, 153),(153, 0, 102),
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
def check(center): def check(center):
for cube in current_shape: for cube in current_shape:
cube = (cube[0] + center[0], cube[1] + center[1]) cube = (cube[0] + center[0], cube[1] + center[1])
# 当前的小方块超出网格的行、列,就返回False # 当前的小方块超出网格的行、列,就返回False
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \ if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width: or cube[1] >grid_num_width:
return False return False
if num_list[cube[0]-1][cube[1]-1] != 0:
while True: return False
for event in pygame.event.get():
if event.type == locals.QUIT: # 格子基础数字设为0
exit() num_list = []
if event.type == locals.KEYDOWN: for i in range(25):
if event.key == locals.K_LEFT: # 向左 num_list.append([0] * 15)
center[1] = center[1] - 1 # 左移1列
if check(center) == False: while True:
center[1] = center[1] + 1 # 右移1列 for event in pygame.event.get():
if event.type == locals.QUIT:
elif event.key == locals.K_RIGHT: # 向右 exit()
center[1] = center[1] + 1 if event.type == locals.KEYDOWN:
if check(center) == False: if event.key == locals.K_LEFT: # 向左
center[1] = center[1] - 1 center[1] = center[1] - 1 # 左移1列
if check(center) == False:
elif event.key == locals.K_DOWN: # 向下 center[1] = center[1] + 1 # 右移1列
center[0] = center[0] + 1
if check(center) == False: elif event.key == locals.K_RIGHT: # 向右
center[0] = center[0] - 1 center[1] = center[1] + 1
if check(center) == False:
elif event.key == locals.K_UP: # 向上键 center[1] = center[1] - 1
old_index = index
index += 1 elif event.key == locals.K_DOWN: # 向下
if index >= len(shape): center[0] = center[0] + 1
index = 0 if check(center) == False:
current_shape = shape[index] center[0] = center[0] - 1
if check(center) == False:
index = old_index elif event.key == locals.K_UP: # 向上键
current_shape = shape[index] old_index = index
index += 1
if states == False: if index >= len(shape):
states = True index = 0
center = [2, 8] # 第2行第8列 current_shape = shape[index]
shape = random.choice(shape_list) if check(center) == False:
index = random.randint(0, len(shape)-1) # 随机形状索引 index = old_index
current_shape = shape[index] current_shape = shape[index]
color = random.choice(cube_colors) # 随机选取一种颜色
count += 1 if states == False:
if count % FPS == 0: # 降落速度的算式 states = True
center[0] = center[0] + 1 center = [2, 8] # 第2行第8列
if check(center) == False: shape = random.choice(shape_list)
center[0] = center[0] - 1 index = random.randint(0, len(shape)-1) # 随机形状索引
states = False current_shape = shape[index]
# 将背景图画上去 color = random.choice(cube_colors) # 随机选取一种颜色
screen.blit(background, (0, 0)) count += 1
# 计算出所有小方块的行、列位置 if count % FPS == 0: # 降落速度的算式
current_pos = [] center[0] = center[0] + 1
for cube in current_shape: if check(center) == False:
pos = (cube[0] + center[0], cube[1] + center[1]) center[0] = center[0] - 1
current_pos.append(pos) states = False
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 for cube in current_pos:
for cube in current_pos: num_list[cube[0]-1][cube[1]-1] = color
pygame.draw.rect(screen, color, # 将背景图画上去
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) screen.blit(background, (0, 0))
pygame.draw.rect(screen, (255, 255, 255), # 计算出所有小方块的行、列位置
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) current_pos = []
# 得分 for cube in current_shape:
text_surface = font.render(str(score), True, (0, 0, 0)) pos = (cube[0] + center[0], cube[1] + center[1])
screen.blit(text_surface, (350,70)) current_pos.append(pos)
# 刷新画面 # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
pygame.display.update() for cube in current_pos:
clock.tick(FPS) pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
# 得分
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
# 刷新画面
pygame.display.update()
clock.tick(FPS)
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