Commit 0a523d3c by BellCodeEditor

save project

parent 1c7e7e19
Showing with 7 additions and 0 deletions
...@@ -9,6 +9,9 @@ grid_num_width = 15 # 横向格子数量 ...@@ -9,6 +9,9 @@ grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 # 帧率 FPS = 30 # 帧率
count = 0 count = 0
mum_list = []
for i in range(25):
mum_list.append([0]*15)
states = False states = False
# 创建窗口 # 创建窗口
...@@ -54,6 +57,8 @@ def check(center): ...@@ -54,6 +57,8 @@ def check(center):
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \ if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width: or cube[1] >grid_num_width:
return False return False
if mum_list[cube[0]-1][cube[1]-1] != 0:
return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -98,6 +103,8 @@ while True: ...@@ -98,6 +103,8 @@ while True:
if check(center) == False: if check(center) == False:
center[0] = center[0] - 1 center[0] = center[0] - 1
states = False states = False
for cube in current_pos:
mum_list[cube[0]-1][cube[1]-1] = color
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
......
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