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Commit
0a523d3c
authored
Oct 29, 2022
by
BellCodeEditor
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parent
1c7e7e19
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bg.png
my_Tetris.py
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my_Tetris.py
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0a523d3c
...
@@ -9,6 +9,9 @@ grid_num_width = 15 # 横向格子数量
...
@@ -9,6 +9,9 @@ grid_num_width = 15 # 横向格子数量
grid_num_height
=
25
# 纵向格子数量
grid_num_height
=
25
# 纵向格子数量
FPS
=
30
# 帧率
FPS
=
30
# 帧率
count
=
0
count
=
0
mum_list
=
[]
for
i
in
range
(
25
):
mum_list
.
append
([
0
]
*
15
)
states
=
False
states
=
False
# 创建窗口
# 创建窗口
...
@@ -54,6 +57,8 @@ def check(center):
...
@@ -54,6 +57,8 @@ def check(center):
if
cube
[
0
]
<
1
or
cube
[
1
]
<
1
or
cube
[
0
]
>
grid_num_height
\
if
cube
[
0
]
<
1
or
cube
[
1
]
<
1
or
cube
[
0
]
>
grid_num_height
\
or
cube
[
1
]
>
grid_num_width
:
or
cube
[
1
]
>
grid_num_width
:
return
False
return
False
if
mum_list
[
cube
[
0
]
-
1
][
cube
[
1
]
-
1
]
!=
0
:
return
False
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
...
@@ -98,6 +103,8 @@ while True:
...
@@ -98,6 +103,8 @@ while True:
if
check
(
center
)
==
False
:
if
check
(
center
)
==
False
:
center
[
0
]
=
center
[
0
]
-
1
center
[
0
]
=
center
[
0
]
-
1
states
=
False
states
=
False
for
cube
in
current_pos
:
mum_list
[
cube
[
0
]
-
1
][
cube
[
1
]
-
1
]
=
color
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
# 计算出所有小方块的行、列位置
# 计算出所有小方块的行、列位置
...
...
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