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Commit
03abf099
authored
Aug 11, 2022
by
BellCodeEditor
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parent
136a1a3c
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2 changed files
with
41 additions
and
4 deletions
1.py
my_Tetris.py
1.py
0 → 100644
View file @
03abf099
num_list
=
[]
for
i
in
range
(
25
):
num_list
.
append
([
0
]
*
15
)
for
row
in
num_list
:
for
colors
in
row
:
print
(
colors
,
end
=
" "
)
print
()
\ No newline at end of file
my_Tetris.py
View file @
03abf099
...
...
@@ -10,7 +10,7 @@ grid_num_height = 25 # 纵向格子数量
FPS
=
30
# 帧率
count
=
0
states
=
False
gameover
=
False
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
pygame
.
display
.
set_caption
(
"俄罗斯方块"
)
...
...
@@ -18,7 +18,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
background
=
pygame
.
image
.
load
(
'bg.png'
)
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
font_restart
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
25
)
# 俄罗斯方块所有形状
O
=
[[(
0
,
0
),
(
0
,
1
),
(
1
,
0
),
(
1
,
1
)]]
I
=
[[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
0
,
2
)],
...
...
@@ -76,7 +76,9 @@ while True:
if
check
(
center
)
==
False
:
center
[
1
]
=
center
[
1
]
-
1
elif
event
.
key
==
locals
.
K_DOWN
:
# 向下
elif
event
.
key
==
locals
.
K_DOWN
:
if
gameover
==
True
:
gameover
=
False
# 向下
center
[
0
]
=
center
[
0
]
+
1
if
check
(
center
)
==
False
:
center
[
0
]
=
center
[
0
]
-
1
...
...
@@ -90,7 +92,7 @@ while True:
if
check
(
center
)
==
False
:
index
=
old_index
current_shape
=
shape
[
index
]
if
gameover
==
False
:
if
states
==
False
:
states
=
True
center
=
[
2
,
8
]
# 第2行第8列
...
...
@@ -120,8 +122,35 @@ while True:
pygame
.
draw
.
rect
(
screen
,
(
255
,
255
,
255
),
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
1
)
# 得分
new_list
=
[]
for
i
in
range
(
25
):
new_list
.
append
([
0
]
*
15
)
row_index
=
24
for
i
in
range
(
24
,
-
1
,
-
1
):
is_full
=
True
for
j
in
range
(
grid_num_width
):
if
num_list
[
i
][
j
]
==
0
:
is_full
=
False
if
is_full
==
False
:
new_list
[
row_index
]
=
num_list
[
i
]
row_index
-=
1
num_list
=
new_list
for
i
,
row
in
zip
(
range
(
1
,
26
),
num_list
):
for
j
,
colors
in
zip
(
range
(
1
,
16
),
row
):
if
colors
!=
0
:
pygame
.
draw
.
rect
(
screen
,
colors
,(
j
*
20
-
20
,
i
*
20
-
20
,
20
,
20
))
pygame
.
draw
.
rect
(
screen
,(
255
,
255
,
255
),(
j
*
20
-
20
,
i
*
20
-
20
,
20
,
20
),
1
)
if
num_list
[
1
][
7
]
!=
0
:
gameover
=
True
text_surface
=
font
.
render
(
str
(
score
),
True
,
(
0
,
0
,
0
))
screen
.
blit
(
text_surface
,
(
350
,
70
))
if
gameover
==
True
:
text
=
font_restart
.
render
(
"游戏失败,按任意按键开始"
,
True
,(
0
,
0
,
0
))
screen
.
blit
(
text
,(
20
,
250
))
score
=
0
num_list
=
[]
for
i
in
range
(
25
):
num_list
.
append
([
0
]
*
15
)
# 刷新画面
pygame
.
display
.
update
()
clock
.
tick
(
FPS
)
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