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Commit 01ab97e2 authored 2 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 43163dc3
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Showing with 18 additions and 3 deletions
  • my_Tetris.py
my_Tetris.py
View file @ 01ab97e2
...@@ -56,8 +56,8 @@ def check(center): ...@@ -56,8 +56,8 @@ def check(center):
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \ if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width: or cube[1] >grid_num_width:
return False return False
if num_list[cube[0]-1][cube[1]-1] != 0: if num_list[cube[0]-1][cube[1]-1] != 0:
return False return False
while True: while True:
...@@ -120,12 +120,27 @@ while True: ...@@ -120,12 +120,27 @@ while True:
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for i,row in zip(range(1,26),num_list): for i,row in zip(range(1,26),num_list):
for j,colors in zip(range(1,16),row): for j,colors in zip(range(1,16),row):
if colours!=0: if colors!=0:
pygame.draw.rect(screen, colors, pygame.draw.rect(screen, colors,
(j * 20-20, i * 20-20, 20, 20), 0) (j * 20-20, i * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255), pygame.draw.rect(screen, (255, 255, 255),
(j* 20-20, i * 20-20, 20, 20), 1) (j* 20-20, i * 20-20, 20, 20), 1)
# 得分 # 得分
num_list2=[]
for i in range(25):
num_list2.append([0]*15)
row_index=24
for i in range(24,-1,-1):
is_full=True
for j in range(grid_num_width):
if num_list[i][j]==0:
is_full=False
if is_full==False:
num_list2[row_index]=num_list[i]
row_index-=1
else:
score+=1
num_list=num_list2
text_surface = font.render(str(score), True, (0, 0, 0)) text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70)) screen.blit(text_surface, (350,70))
# 刷新画面 # 刷新画面
......
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