Commit c0ec024a by BellCodeEditor

save project

parent fa755e2b
Showing with 61 additions and 53 deletions
...@@ -10,6 +10,7 @@ grid_num_height = 25 # 纵向格子数量 ...@@ -10,6 +10,7 @@ grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
count=0 count=0
states=False states=False
gameover=False
# 创建窗口 # 创建窗口
...@@ -19,6 +20,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -19,6 +20,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
font_restart = pygame.font.Font('STKAITI.TTF', 25)
# 俄罗斯方块所有形状 # 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]] O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
...@@ -94,60 +96,66 @@ while True: ...@@ -94,60 +96,66 @@ while True:
index=old_index index=old_index
current_shape=shape[index] current_shape=shape[index]
if states==False: if gameover==False:
states=True if states==False:
center = [2, 8] # 第2行第8列 states=True
shape=random.choice(shape_list) center = [2, 8] # 第2行第8列
index=random.randint(0,len(shape)-1) shape=random.choice(shape_list)
current_shape=shape[index] index=random.randint(0,len(shape)-1)
color=random.choice(cube_colors) current_shape=shape[index]
count+=1 color=random.choice(cube_colors)
if count%FPS==0: count+=1
center[0]+=1 if count%FPS==0:
if check(center): center[0]+=1
center[0]-=1 if check(center):
states=False center[0]-=1
for cube in current_pos: states=False
num_list[cube[0]-1][cube[1]-1]=color for cube in current_pos:
num_list[cube[0]-1][cube[1]-1]=color
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
current_pos = [] current_pos = []
for cube in current_shape: for cube in current_shape:
pos = (cube[0] + center[0], cube[1] + center[1]) pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos) current_pos.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos: for cube in current_pos:
pygame.draw.rect(screen, color, pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255), pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for i,row in zip(range(1,26),num_list): for i,row in zip(range(1,26),num_list):
for j,colors in zip(range(1,16),row): for j,colors in zip(range(1,16),row):
if colors!=0: if colors!=0:
pygame.draw.rect(screen, colors, pygame.draw.rect(screen, colors,
(j * 20-20, i * 20-20, 20, 20)) (j * 20-20, i * 20-20, 20, 20))
pygame.draw.rect(screen, (255, 255, 255), pygame.draw.rect(screen, (255, 255, 255),
(j * 20-20, i * 20-20, 20, 20), 1) (j * 20-20, i * 20-20, 20, 20), 1)
block_list=[] block_list=[]
for i in range(25): for i in range(25):
block_list.append([0]*15) block_list.append([0]*15)
row_index=24 row_index=24
for i in range(24,-1,-1): for i in range(24,-1,-1):
is_full=True is_full=True
for j in range(grid_num_width): for j in range(grid_num_width):
if num_list[i][j]==0: if num_list[i][j]==0:
is_full=False is_full=False
if is_full==False: if is_full==False:
block_list[row_index]=num_list[i] block_list[row_index]=num_list[i]
row_index-=1 row_index-=1
else: else:
score+=1 score+=1
num_list=block_list num_list=block_list
# 得分 if num_list[1][7]!=0:
text_surface = font.render(str(score), True, (0, 0, 0)) gameovor=True
screen.blit(text_surface, (350,70)) # 得分
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
if gameover==True:
text=font_restart.render("游戏失败,按任意键开始",True,(0,0,0))
screen.blit(text,(20,250))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment