diff --git a/STKAITI.TTF b/STKAITI.TTF new file mode 100644 index 0000000..5044116 Binary files /dev/null and b/STKAITI.TTF differ diff --git a/bg.png b/bg.png new file mode 100644 index 0000000..d2ea19c Binary files /dev/null and b/bg.png differ diff --git a/my_Tetris.py b/my_Tetris.py new file mode 100644 index 0000000..e24859b --- /dev/null +++ b/my_Tetris.py @@ -0,0 +1,119 @@ +import pygame +from pygame import locals +import random + +pygame.init() # 初始化 +score = 0 +grid_size = 20 # 格子大小 +grid_num_width = 15 # 横向格子数量 +grid_num_height = 25 # 纵向格子数量 +FPS = 30 +states=False +count=0 + +# 创建窗口 +screen = pygame.display.set_mode((460, 500)) +pygame.display.set_caption("俄罗斯方块") +clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) +# 载入素材 +background = pygame.image.load('bg.png') +font = pygame.font.Font('STKAITI.TTF', 60) # 字体 + +# 俄罗斯方块所有形状 +O = [[(0, 0), (0, 1), (1, 0), (1, 1)]] +I = [[(0, -1), (0, 0), (0, 1), (0, 2)], + [(-1, 0), (0, 0), (1, 0), (2, 0)]] +Z = [[(0, -1), (0, 0), (1, 0), (1, 1)], + [(-1, 0), (0, 0), (0, -1), (1, -1)]] +S = [[(-1, 0), (0, 0), (0, 1), (1, 1)], + [(1, -1), (1, 0), (0, 0), (0, 1)]] +T = [[(0, -1), (0, 0), (0, 1), (-1, 0)], + [(-1, 0), (0, 0), (1, 0), (0, 1)], + [(0, -1), (0, 0), (0, 1), (1, 0)], + [(-1, 0), (0, 0), (1, 0), (0, -1)]] +J = [[(-1, 0), (0, 0), (1, 0), (1, -1)], + [(0, -1), (0, 0), (0, 1), (-1, -1)], + [(-1, 0), (0, 0), (1, 0), (-1, 1)], + [(0, -1), (0, 0), (0, 1), (1, 1)]] +L = [[(-1, 0), (0, 0), (1, 0), (1, 1)], + [(0, -1), (0, 0), (0, 1), (1, -1)], + [(-1, 0), (0, 0), (1, 0), (-1, -1)], + [(0, -1), (0, 0), (0, 1), (-1, 1)]] +shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块 + +# 一些RGB颜色 +cube_colors = [ + (204, 153, 153), (102, 102, 153),(153, 0, 102), + (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), + (153, 0, 51), (204, 255, 102), (255, 153, 0)] + + +def check(center): + for cube in current_shape: + cube=(cube[0]+center[0],cube[1]+center[1]) + if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height or cube[1]>grid_num_width: + return False + +while True: + for event in pygame.event.get(): + if event.type == locals.QUIT: + exit() + if event.type == locals.KEYDOWN: + if event.key == locals.K_RIGHT: + center[1] += 1 + if check(center)==False: + center[1]-=1 + elif event.key == locals.K_LEFT: + center[1] -= 1 + if check(center)==False: + center[1]+=1 + elif event.key == locals.K_DOWN: + center[0] += 1 + if check(center)==False: + center[1]-=1 + + elif event.key==locals.K_UP: + old_index=index + index+=1 + if index>=len(shape): + index=0 + current_shape=shape[index] + if check(center)==False: + index=old_index + current_shape=shape[index] + + if states==False: + states=True + center = [2, 8] # 第2行第8列 + shape=random.choice(shape_list) + index=random.randint(0,len(shape)-1) + current_shape=shape[index] + color=random.choice(cube_colors) + count+=1 + if count%FPS==0: + center[0]+=1 + if check(center)==False: + center[0]-=1 + states=False + + + + # 将背景图画上去 + screen.blit(background, (0, 0)) + # 计算出所有小方块的行、列位置 + current_pos = [] + for cube in current_shape: + pos = (cube[0] + center[0], cube[1] + center[1]) + current_pos.append(pos) + # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 + for cube in current_pos: + pygame.draw.rect(screen, color, + (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) + pygame.draw.rect(screen, (255, 255, 255), + (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) + # 得分 + text_surface = font.render(str(score), True, (0, 0, 0)) + screen.blit(text_surface, (350,70)) + # 刷新画面 + pygame.display.update() + clock.tick(FPS)