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Commit 9aa5c568 authored 3 years ago by BellCodeEditor's avatar BellCodeEditor
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parent b4ef9d11
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Showing with 24 additions and 9 deletions
  • my_Tetris.py
my_Tetris.py
View file @ 9aa5c568
......@@ -7,8 +7,9 @@ score = 0
grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
FPS = 3
suibian = 0
zaoxin = False
# 创建窗口
screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块")
......@@ -45,10 +46,7 @@ cube_colors = [
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列
a = random.choice(shape_list)
ELSFK_color = random.choice(cube_colors)
current_shape = random.choice(a)
def check(center):
for cube in current_shape:
cube = (cube[0]+center[0],cube[1]+center[1])
......@@ -56,8 +54,14 @@ def check(center):
or cube[1] > grid_num_width:
return False
while True:
suibian += 1
if zaoxin == False:
center = [2, 8] # 第2行第8列
a = random.choice(shape_list)
index = random.randint(0,len(a)-1)
ELSFK_color = random.choice(cube_colors)
current_shape = random.choice(a)
zaoxin = True
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
......@@ -76,7 +80,18 @@ while True:
center[0] -= 1
elif event.key == locals.K_UP:
old_index = index
index += 1
if index >= len(a):
index = 0
current_shape = a[index]
if check(center) == False:
index = old_index
current_shape = a[index]
if suibian % FPS == 0:
center[0] += 1
if check(center) == False:
center[0] -= 1
zaoxin = False
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
......
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