Commit 84f787e2 by BellCodeEditor

save project

parent 8397ca2b
Showing with 17 additions and 7 deletions
...@@ -8,7 +8,8 @@ grid_size = 20 # 格子大小 ...@@ -8,7 +8,8 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
sta = False
cou = 0
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
...@@ -52,11 +53,7 @@ def check(center): ...@@ -52,11 +53,7 @@ def check(center):
return False return False
center = [2, 8] # 第2行第8列
shape=random.choice(shape_list)
index=random.randint(0,len(shape)-1)
current_shape = shape[index]
color=random.choice(cube_colors)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -86,7 +83,20 @@ while True: ...@@ -86,7 +83,20 @@ while True:
if check(center) == False: if check(center) == False:
index = old_index index = old_index
current_shape = shape[index] current_shape = shape[index]
if sta == False:
sta = True
center = [2, 8] # 第2行第8列
shape=random.choice(shape_list)
index=random.randint(0,len(shape)-1)
current_shape = shape[index]
color=random.choice(cube_colors)
cou += 1
if cou % FPS == 0:
center[0] += 1
cou = 0
if check(shape) == False:
center[0] -= 1
sta = False
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
......
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