Commit 803a19a5 by BellCodeEditor

save project

parent 7c0b7e26
Showing with 14 additions and 5 deletions
...@@ -51,7 +51,11 @@ def check(center): ...@@ -51,7 +51,11 @@ def check(center):
cube = (cube[0] + center[0], cube[1] + center[1]) cube = (cube[0] + center[0], cube[1] + center[1])
if cube[0]<1 or cube[0]>25 or cube[1]<1 or cube[1]>15: if cube[0]<1 or cube[0]>25 or cube[1]<1 or cube[1]>15:
return False return False
if num_list[cube[0]-1][cube[1]-1]!=0:
return False
num_list= []
for i in range(25):
num_list.append([0]*15)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -66,9 +70,11 @@ while True: ...@@ -66,9 +70,11 @@ while True:
if check(center)==False: if check(center)==False:
center[1] += 1 center[1] += 1
elif event.key == locals.K_DOWN: # 向 elif event.key == locals.K_DOWN: # 向
center[0] += 1 while True:
if check(center)==False: center[0] += 1
center[0] -= 1 if check(center)==False:
center[0] -= 1
break
elif event.key == locals.K_UP: # 向 elif event.key == locals.K_UP: # 向
old_index = index old_index = index
index +=1 index +=1
...@@ -94,7 +100,10 @@ while True: ...@@ -94,7 +100,10 @@ while True:
center[0]+=1 center[0]+=1
if check(center)==False: if check(center)==False:
center[0]-=1 center[0]-=1
states=False states=False
for cube in current_pos:
num_list[cube[0]-1][cube[1]-1]=color
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
current_pos = [] current_pos = []
......
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