Commit 604690df by BellCodeEditor

save project

parent d6bf9a72
Showing with 16 additions and 16 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init()
score = 0 score = 0
grid_size = 20 # 格子大小 grid_size = 20
grid_num_width = 15 # 横向格子数量 grid_num_width = 15
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25
count=0 count=0
states=False states=False
FPS=30 FPS=30
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数 clock = pygame.time.Clock()
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60)
# 俄罗斯方块所有形状 # 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]] O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
...@@ -37,7 +37,7 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)], ...@@ -37,7 +37,7 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
[(0, -1), (0, 0), (0, 1), (1, -1)], [(0, -1), (0, 0), (0, 1), (1, -1)],
[(-1, 0), (0, 0), (1, 0), (-1, -1)], [(-1, 0), (0, 0), (1, 0), (-1, -1)],
[(0, -1), (0, 0), (0, 1), (-1, 1)]] [(0, -1), (0, 0), (0, 1), (-1, 1)]]
shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块 shape_list = [I, J, L, O, S, T, Z]
# 一些RGB颜色 # 一些RGB颜色
cube_colors = [ cube_colors = [
...@@ -56,16 +56,16 @@ while True: ...@@ -56,16 +56,16 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_LEFT: # 向右 if event.key == locals.K_LEFT:
center[1] =center[1]-1 center[1] =center[1]-1
if check(center)==False: if check(center)==False:
center[1] =center[1]+1 center[1] =center[1]+1
elif event.key == locals.K_RIGHT: # 向左 elif event.key == locals.K_RIGHT:
center[1] =center[1]+1 center[1] =center[1]+1
if check(center)==False: if check(center)==False:
center[1] =center[1]-1 center[1] =center[1]-1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN:
center[0] =center[0]+1 center[0] =center[0]+1
if check(center)==False: if check(center)==False:
center[1] =center[1]-1 center[1] =center[1]-1
...@@ -79,7 +79,7 @@ while True: ...@@ -79,7 +79,7 @@ while True:
index=old_index index=old_index
current_shape=shape[index] current_shape=shape[index]
# 第2行第8列
if states==False: if states==False:
states=True states=True
center = [2, 8] center = [2, 8]
...@@ -94,22 +94,22 @@ while True: ...@@ -94,22 +94,22 @@ while True:
if check(center) == False: if check(center) == False:
center[0]=center[0]-1 center[0]=center[0]-1
states=False states=False
# 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
current_pos = [] current_pos = []
for cube in current_shape: for cube in current_shape:
pos = (cube[0] + center[0], cube[1] + center[1]) pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos) current_pos.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos: for cube in current_pos:
pygame.draw.rect(screen, color, pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255), pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
# 得分
text_surface = font.render(str(score), True, (0, 0, 0)) text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70)) screen.blit(text_surface, (350,70))
# 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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