Commit 604690df by BellCodeEditor

save project

parent d6bf9a72
Showing with 16 additions and 16 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
pygame.init()
score = 0
grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
grid_size = 20
grid_num_width = 15
grid_num_height = 25
count=0
states=False
FPS=30
# 创建窗口
screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数
clock = pygame.time.Clock()
# 载入素材
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体
font = pygame.font.Font('STKAITI.TTF', 60)
# 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
......@@ -37,7 +37,7 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
[(0, -1), (0, 0), (0, 1), (1, -1)],
[(-1, 0), (0, 0), (1, 0), (-1, -1)],
[(0, -1), (0, 0), (0, 1), (-1, 1)]]
shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块
shape_list = [I, J, L, O, S, T, Z]
# 一些RGB颜色
cube_colors = [
......@@ -56,16 +56,16 @@ while True:
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_LEFT: # 向右
if event.key == locals.K_LEFT:
center[1] =center[1]-1
if check(center)==False:
center[1] =center[1]+1
elif event.key == locals.K_RIGHT: # 向左
elif event.key == locals.K_RIGHT:
center[1] =center[1]+1
if check(center)==False:
center[1] =center[1]-1
elif event.key == locals.K_DOWN: # 向下
elif event.key == locals.K_DOWN:
center[0] =center[0]+1
if check(center)==False:
center[1] =center[1]-1
......@@ -79,7 +79,7 @@ while True:
index=old_index
current_shape=shape[index]
# 第2行第8列
if states==False:
states=True
center = [2, 8]
......@@ -94,22 +94,22 @@ while True:
if check(center) == False:
center[0]=center[0]-1
states=False
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
current_pos = []
for cube in current_shape:
pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos:
pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
# 得分
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
# 刷新画面
pygame.display.update()
clock.tick(FPS)
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