Commit 5ae00449 by BellCodeEditor

auto save

parent 23cc3aa8
Showing with 55 additions and 8 deletions
......@@ -9,6 +9,8 @@ grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
k = 1
states = False
gameover = False
# 创建窗口
screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块")
......@@ -44,18 +46,25 @@ cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102),
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列
xz = random.choice(shape_list)
index = random.randint(0,len(xz)-1)
current_shape = xz[index]
color = random.choice(cube_colors)
num_list = []
for i in range(25):
num_list.append( [0]*15 )
def check(center):
for cube in current_shape:
cube = (cube[0] + center[0], cube[1] + center[1])
if cube[0]< 1 or cube[1]<1 or cube[0]>grid_num_height or cube[1]>grid_num_width:
return True
return False
if num_list[cube[0] - 1 ][cube[1] - 1] != 0:
return False
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -63,15 +72,15 @@ while True:
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右
center[1] += 1
if check(center):
if check(center)==False:
center[1] -= 1
elif event.key == locals.K_LEFT: # 向左
center[1] -= 1
if check(center):
if check(center)==False:
center[1] += 1
elif event.key == locals.K_DOWN: # 向下
center[0] += 1
if check(center):
if check(center)==False:
center[0] -= 1
elif event.key == locals.K_UP:
old_index = index
......@@ -79,16 +88,19 @@ while True:
if index > len(xz)-1:
index = 0
current_shape = xz[index]
if check(center):
if check(center)==False:
index = old_index
current_shape = xz[index]
k = k + 1
if k%FPS==0:
center[0] += 1
if check(center):
if check(center)==False:
center[0] -= 1
states = False
for cube in current_pos:
num_list[cube[0] - 1 ][cube[1] - 1] = color
# 将背景图画上去
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
current_pos = []
......@@ -102,9 +114,44 @@ while True:
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for i, row in zip(range(1,26), num_list):
for j, color in zip(range(1,16), row):
if color != 0:
pygame.draw.rect(screen, color,
(j * 20-20, i * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(j * 20-20, i * 20-20, 20, 20), 1)
new_list = []
for i in range(25):
new_list.append( [0]*15 )
row_index = 24
for i in range(24, -1, -1):
is_full = True
for j in range(grid_num_width):
if num_list[i][j] == 0:
is_full = False
if is_full == False:
new_list[row_index] = num_list[i]
row_index -= 1
else:
score += 1
num_list = new_list
if num_list[1][7] !=0:
gameover = True
# 得分
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
if gameover == True:
text_surface2 = font.render("重新开始", True, (0, 0, 0))
screen.blit(text_surface2, (20,250))
score = 0
num_list = []
for i in range(25):
num_list.append( [0]*15 )
# 刷新画面
pygame.display.update()
clock.tick(FPS)
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment