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Commit 5125c177 authored 3 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 80b0195e
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Showing with 15 additions and 2 deletions
  • my_Tetris.py
my_Tetris.py
View file @ 5125c177
...@@ -7,7 +7,8 @@ grid_size = 20 # 格子大小 ...@@ -7,7 +7,8 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
states=False
count=0
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
...@@ -69,7 +70,19 @@ while True: ...@@ -69,7 +70,19 @@ while True:
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
if center[0] < 25: if center[0] < 25:
center[0] += 1 center[0] += 1
if states==False:
states=True
center = [2, 8] # 第2行第8列
shape=random.choice(shape_list)
index=random.randint(0,len(shape)-1)
current_shape = shape[index]
color=random.choice(cube_colors)
count+=1
if count%FPS==0:
center[0]=center[0]+1
if check(center)==False:
center[0]=center[0]-1
states=False
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
......
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