Commit 4431526c by BellCodeEditor

save project

parent 79990666
Showing with 13 additions and 29 deletions
......@@ -7,7 +7,7 @@ score = 0
grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
FPS = 60
count=0
# 创建窗口
......@@ -63,44 +63,28 @@ while True:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右
center[1] += 1
if check(center)==False:
center[1] -= 1
center[1] += 2
elif event.key == locals.K_LEFT: # 向左
center[1] -= 1
if check(center)==False:
center[1] += 1
center[1] -= 2
elif event.key == locals.K_DOWN: # 向下
center[0] += 1
if check(center)==False:
center[0] -= 1
center[0] += 2
elif event.key == locals.K_UP:
new_index=index
index+=1
if index>=len(shape):
index=0
current_shape=shape[index]
if check(center)==False:
index=new_index
center[0] -= 2
current_shape=shape[index]
# shape = random.choice(shape_list)
# index=random.randint(0,len(shape)-1)
# current_shape=shape[index]
# color=random.choice(cube_colors)
count+=1
if count%FPS==0:
center[0] +=1
if check(center)==False:
center[0] -= 1
if center[0]==24:
center = [2, 8]
shape = random.choice(shape_list)
index=random.randint(0,len(shape)-1)
current_shape=shape[index]
color=random.choice(cube_colors)
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment