Commit 3b692c00 by BellCodeEditor

auto save

parent bc7ef650
Showing with 5 additions and 20 deletions
......@@ -8,8 +8,6 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
states = False
count = 0
# 创建窗口
screen = pygame.display.set_mode((460, 500))
......@@ -47,7 +45,11 @@ cube_colors = [
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列
shape = random.choice(shape_list)
index = random.randint(0, len(shape)-1) # 随机形状索引
current_shape = shape[index]
color = random.choice(cube_colors)
def check(center):
for cube in current_shape:
......@@ -87,23 +89,6 @@ while True:
if check(center) == False:
index = old_index
current_shape = shape[index]
if states == False:
states = True
center = [2, 8] # 第2行第8列
shape = random.choice(shape_list)
index = random.randint(0, len(shape)-1) # 随机形状索引
current_shape = shape[index]
color = random.choice(cube_colors)
count += 1
if count%FPS == 0:
center[0] += 1
if check(center) == False:
center[0] -= 1
states = False
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
......
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