Commit 12e2963d by BellCodeEditor

save project

parent c567be65
Showing with 17 additions and 14 deletions
......@@ -7,7 +7,8 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
count=0
states=False
# 创建窗口
screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块")
......@@ -43,13 +44,6 @@ cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102),
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列
#current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]
shape=random.choice(shape_list)
index=random.randint(0,len(shape)-1)
current_shape=shape[index]
color=random.choice(cube_colors)
def check(center):
for cube in current_shape:
cube=(cube[0]+center[0],cube[1]+center[1])
......@@ -67,11 +61,8 @@ while True:
elif event.key == locals.K_LEFT: # 向左
center[1] -= 1
if check(center)==False:
center[1]+=1
elif event.key == locals.K_DOWN: # 向下
center[0] += 1
if check(center)==False:
center[0]+=1
center[1]+=1 # 向下
elif event.key==locals.K_UP:
old_index=index
index+=1
......@@ -81,7 +72,19 @@ while True:
if check(center)==False:
index=old_index
current_shape=shape[index]
if states==False:
states=True
center = [2, 8] # 第2行第8列
shape=random.choice(shape_list)
index=random.randint(0,len(shape)-1)
current_shape=shape[index]
color=random.choice(cube_colors)
count+=1
if count%FPS==0:
center[0] += 1
if check(center)==False:
center[0]+=1
states=False
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
......
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