Commit 0970df47 by BellCodeEditor

save project

parent ca37890c
Showing with 23 additions and 10 deletions
...@@ -7,6 +7,8 @@ grid_size = 20 # 格子大小 ...@@ -7,6 +7,8 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
count=0
states=False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
...@@ -45,19 +47,15 @@ cube_colors = [ ...@@ -45,19 +47,15 @@ cube_colors = [
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
color=random.choice(cube_colors)
shape=random.choice(shape_list)
index=random.randint(0,len(shape)-1)
current_shape=shape[index]
center = [2, 8] # 第2行第8列
# current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)] # current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]
def a(): def a():
pygame.draw.rect(screen, color,(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) pygame.draw.rect(screen, color,(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255), (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) pygame.draw.rect(screen, (255, 255, 255), (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
def check(): def check(center):
for cube in current_shape: for cube in current_shape:
cube=(cube[0]+center[0],cube[1]+center[1]) cube=(cube[0]+center[0],cube[1]+center[1])
if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height or cube[1]>grid_num_width: if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height or cube[1]>grid_num_width:
...@@ -70,15 +68,15 @@ while True: ...@@ -70,15 +68,15 @@ while True:
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_RIGHT: # 向右
center[1]+=1 center[1]+=1
if check()==False: if check(center)==False:
center[1]-=1 center[1]-=1
elif event.key == locals.K_LEFT: # 向左 elif event.key == locals.K_LEFT: # 向左
center[1] -= 1 center[1] -= 1
if check()==False: if check(center)==False:
center[1]+=1 center[1]+=1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
center[0] += 1 center[0] += 1
if check()==False: if check(center)==False:
center[0]-=1 center[0]-=1
elif event.key==locals.K_UP: elif event.key==locals.K_UP:
old_index=index old_index=index
...@@ -86,10 +84,25 @@ while True: ...@@ -86,10 +84,25 @@ while True:
if index >= len(shape): if index >= len(shape):
index=0 index=0
current_shape=shape[index] current_shape=shape[index]
if check()==False: if check(center)==False:
index=old_index index=old_index
current_shape=shape[index] current_shape=shape[index]
if states==False:
states=True
center = [2, 8] # 第2行第8列
color=random.choice(cube_colors)
shape=random.choice(shape_list)
index=random.randint(0,len(shape)-1)
current_shape=shape[index]
count+=1
if count%FPS==0:
center[0]+=1
if check(center)==False:
center[0]-=1
states = False
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
......
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