Commit 055b18de by BellCodeEditor

save project

parent aa9cdb9a
Showing with 190 additions and 44 deletions
# import pygame
# from pygame import locals
# import random
# pygame.init() # 初始化
# score = 0
# grid_size = 20 # 格子大小
# grid_num_width = 15 # 横向格子数量
# grid_num_height = 25 # 纵向格子数量
# FPS = 30
# count=0
# states=False
# # 创建窗口
# screen = pygame.display.set_mode((460, 500))
# pygame.display.set_caption("俄罗斯方块")
# clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# # 载入素材
# background = pygame.image.load('bg.png')
# font = pygame.font.Font('STKAITI.TTF', 60) # 字体
# # 俄罗斯方块所有形状
# O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
# I = [[(0, -1), (0, 0), (0, 1), (0, 2)],
# [(-1, 0), (0, 0), (1, 0), (2, 0)]]
# Z = [[(0, -1), (0, 0), (1, 0), (1, 1)],
# [(-1, 0), (0, 0), (0, -1), (1, -1)]]
# S = [[(-1, 0), (0, 0), (0, 1), (1, 1)],
# [(1, -1), (1, 0), (0, 0), (0, 1)]]
# T = [[(0, -1), (0, 0), (0, 1), (-1, 0)],
# [(-1, 0), (0, 0), (1, 0), (0, 1)],
# [(0, -1), (0, 0), (0, 1), (1, 0)],
# [(-1, 0), (0, 0), (1, 0), (0, -1)]]
# J = [[(-1, 0), (0, 0), (1, 0), (1, -1)],
# [(0, -1), (0, 0), (0, 1), (-1, -1)],
# [(-1, 0), (0, 0), (1, 0), (-1, 1)],
# [(0, -1), (0, 0), (0, 1), (1, 1)]]
# L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
# [(0, -1), (0, 0), (0, 1), (1, -1)],
# [(-1, 0), (0, 0), (1, 0), (-1, -1)],
# [(0, -1), (0, 0), (0, 1), (-1, 1)]]
# shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块
# # 一些RGB颜色
# cube_colors = [
# (204, 153, 153), (102, 102, 153),(153, 0, 102),
# (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
# (153, 0, 51), (204, 255, 102), (255, 153, 0)]
# def check(center):
# for cube in current_shape:
# cube=(cube[0] + center[0], cube[1] + center[1])
# if cube[0]<1 or cube[0]>25 or cube[1]>15 or cube[1]<1:
# return False
# while True:
# for event in pygame.event.get():
# if event.type == locals.QUIT:
# exit()
# if event.type == locals.KEYDOWN:
# if event.key == locals.K_RIGHT:
# center[1]+=1 # 向右
# if check(center)==False:
# center[1]-=1
# elif event.key == locals.K_LEFT: # 向左
# center[1]-=1
# if check(center)==False:
# center[1] += 1
# elif event.key == locals.K_DOWN: # 向下
# center[0]+=1
# if check(center)==False:
# center[0] -= 1
# elif event.key == locals.K_UP:
# old_index=index
# index+=1
# if index>=len(shape):
# index=0
# current_shape=shape[index]
# if check(center)==False:
# index=old_index
# current_shape=shape[index]
# if states==False:
# states=True
# center = [2, 8]
# shape=random.choice(shape_list)
# index=random.randint(0,len(shape)-1)
# current_shape=shape[index]
# color=random.choice(cube_colors)
# count+=1
# if count%FPS==0:
# center[0]+=1
# if check(center)==False:
# center[0] -= 1
# states=False
# # 将背景图画上去
# screen.blit(background, (0, 0))
# # 计算出所有小方块的行、列位置
# current_pos = []
# for cube in current_shape:
# pos = (cube[0] + center[0], cube[1] + center[1])
# current_pos.append(pos)
# # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
# for cube in current_pos:
# pygame.draw.rect(screen, color,
# (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
# pygame.draw.rect(screen, (255, 255, 255),
# (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
# # 得分
# text_surface = font.render(str(score), True, (0, 0, 0))
# screen.blit(text_surface, (350,70))
# # 刷新画面
# pygame.display.update()
# clock.tick(FPS)
# num_list=[]
# for i in rage(25)
# nun_list.append
import pygame
from pygame import locals
import random
pygame.init() # 初始化
score = 0
grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
count=0
states=False
FPS = 30 # 帧率
count = 0
states = False
# 创建窗口
screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块")
......@@ -44,52 +160,63 @@ cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102),
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
num_list=[]
for i in range(25):
num_list.append([0]*15)
def check(center):
for cube in current_shape:
cube=(cube[0] + center[0], cube[1] + center[1])
if cube[0]<1 or cube[0]>25 or cube[1]>15 or cube[1]<1:
cube = (cube[0] + center[0], cube[1] + center[1])
# 当前的小方块超出网格的行、列,就返回False
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width:
return False
if num_list[cube[0]-1][cube[1]-1]!=0:
return False
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT:
center[1]+=1 # 向右
if check(center)==False:
center[1]-=1
elif event.key == locals.K_LEFT: # 向左
center[1]-=1
if check(center)==False:
center[1] += 1
if event.key == locals.K_LEFT: # 向左
center[1] = center[1] - 1 # 左移1列
if check(center) == False:
center[1] = center[1] + 1 # 右移1列
elif event.key == locals.K_RIGHT: # 向右
center[1] = center[1] + 1
if check(center) == False:
center[1] = center[1] - 1
elif event.key == locals.K_DOWN: # 向下
center[0]+=1
if check(center)==False:
center[0] -= 1
elif event.key == locals.K_UP:
old_index=index
index+=1
if index>=len(shape):
index=0
current_shape=shape[index]
if check(center)==False:
index=old_index
current_shape=shape[index]
if states==False:
states=True
center = [2, 8]
shape=random.choice(shape_list)
index=random.randint(0,len(shape)-1)
current_shape=shape[index]
color=random.choice(cube_colors)
count+=1
if count%FPS==0:
center[0]+=1
if check(center)==False:
center[0] -= 1
states=False
center[0] = center[0] + 1
if check(center) == False:
center[0] = center[0] - 1
elif event.key == locals.K_UP: # 向上键
old_index = index
index += 1
if index >= len(shape):
index = 0
current_shape = shape[index]
if check(center) == False:
index = old_index
current_shape = shape[index]
if states == False:
states = True
center = [2, 8] # 第2行第8列
shape = random.choice(shape_list)
index = random.randint(0, len(shape)-1) # 随机形状索引
current_shape = shape[index]
color = random.choice(cube_colors) # 随机选取一种颜色
count += 1
if count % FPS == 0: # 降落速度的算式
center[0] = center[0] + 1
if check(center) == False:
center[0] = center[0] - 1
states = False
for cube in current_pos:
num_list[cube[0]-1][cube[1]-1]=color
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
......@@ -104,11 +231,31 @@ while True:
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
# 得分
for i,row in zip(range(1,26),num_list):
for j,colors in zip(range(1,16),row):
if colors!=0:
pygame.draw.rect(screen, colors,
(j * 20-20, i * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(j * 20-20, i * 20-20, 20, 20), 1)
new_list=[]
for i in range(25):
new_list.append([0]*15)
row_index=24
for i in range(24,-1,-1):
is_full=True
for j in range(grid_num_width):
if num_list[i][j]==0:
is_full=False
if is_full==False:
new_list[row_index]=num_list[i]
row_index-=1
else:
score+=1
num_list=new_list
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
# 刷新画面
pygame.display.update()
clock.tick(FPS)
num_list=[]
for i in rage(25)
nun_list.append
\ No newline at end of file
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