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Commit
d4d8655e
authored
Oct 28, 2023
by
BellCodeEditor
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parent
a8b79c50
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1 changed file
with
47 additions
and
21 deletions
my_Tetris.py
my_Tetris.py
View file @
d4d8655e
...
@@ -8,6 +8,8 @@ grid_size = 20 # 格子大小
...
@@ -8,6 +8,8 @@ grid_size = 20 # 格子大小
grid_num_width
=
15
# 横向格子数量
grid_num_width
=
15
# 横向格子数量
grid_num_height
=
25
# 纵向格子数量
grid_num_height
=
25
# 纵向格子数量
FPS
=
30
FPS
=
30
count
=
0
states
=
False
# 创建窗口
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
...
@@ -45,36 +47,60 @@ cube_colors = [
...
@@ -45,36 +47,60 @@ cube_colors = [
(
255
,
204
,
0
),
(
204
,
0
,
51
),(
255
,
0
,
51
),
(
0
,
102
,
153
),
(
255
,
204
,
0
),
(
204
,
0
,
51
),(
255
,
0
,
51
),
(
0
,
102
,
153
),
(
153
,
0
,
51
),
(
204
,
255
,
102
),
(
255
,
153
,
0
)]
(
153
,
0
,
51
),
(
204
,
255
,
102
),
(
255
,
153
,
0
)]
center
=
[
2
,
8
]
# 第2行第8列
shape
=
random
.
choice
(
shape_list
)
def
check
(
center
):
index
=
random
.
randint
(
0
,
len
(
shape
)
-
1
)
for
cube
in
current_shape
:
current_shape
=
shape
[
index
]
cube
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
color
=
random
.
choice
(
cube_colors
)
# 当前的小方块超出网格的行、列,就返回False
if
cube
[
0
]
<
1
or
cube
[
1
]
<
1
or
cube
[
0
]
>
grid_num_height
\
or
cube
[
1
]
>
grid_num_width
:
return
False
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
:
# 向右
if
event
.
key
==
locals
.
K_LEFT
:
# 向左
if
center
[
1
]
<
15
:
center
[
1
]
=
center
[
1
]
-
1
# 左移1列
center
[
1
]
+=
1
if
check
(
center
)
==
False
:
elif
event
.
key
==
locals
.
K_LEFT
:
# 向左
center
[
1
]
=
center
[
1
]
+
1
# 右移1列
if
center
[
1
]
>
1
:
center
[
1
]
-=
1
elif
event
.
key
==
locals
.
K_RIGHT
:
# 向右
center
[
1
]
=
center
[
1
]
+
1
if
check
(
center
)
==
False
:
center
[
1
]
=
center
[
1
]
-
1
elif
event
.
key
==
locals
.
K_DOWN
:
# 向下
elif
event
.
key
==
locals
.
K_DOWN
:
# 向下
if
center
[
0
]
<
25
:
center
[
0
]
=
center
[
0
]
+
1
center
[
0
]
+=
1
elif
event
.
key
==
locals
.
K_UP
:
old_index
=
index
index
+=
1
if
index
>=
len
(
shape
):
index
=
0
current_shape
=
shape
[
index
]
if
check
(
center
)
==
False
:
if
check
(
center
)
==
False
:
index
=
old_index
center
[
0
]
=
center
[
0
]
-
1
elif
event
.
key
==
locals
.
K_UP
:
# 向上键
old_index
=
index
# 保留原图形索引
index
+=
1
# 索引+1
if
index
>=
len
(
shape
):
# 判断索引有没有对应的形状
index
=
0
# 将索引设置为0
current_shape
=
shape
[
index
]
# 将选好的图形相对坐标保存
if
check
(
center
)
==
False
:
# 判断图形是否超出背景
index
=
old_index
# 还原图形索引
current_shape
=
shape
[
index
]
# 将选好的图形相对坐标保存
if
states
==
False
:
states
=
True
center
=
[
2
,
8
]
# 第2行第8列
shape
=
random
.
choice
(
shape_list
)
index
=
random
.
randint
(
0
,
len
(
shape
)
-
1
)
# 随机形状索引
current_shape
=
shape
[
index
]
current_shape
=
shape
[
index
]
color
=
random
.
choice
(
cube_colors
)
# 随机选取一种颜色
count
+=
1
if
count
%
FPS
==
0
:
center
[
0
]
=
center
[
0
]
+
1
if
check
(
center
)
==
False
:
center
[
0
]
=
center
[
0
]
-
1
states
=
False
...
...
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