Commit b5ced2e9 by BellCodeEditor

auto save

parent d7fdb1e2
Showing with 38 additions and 38 deletions
...@@ -41,17 +41,23 @@ shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块 ...@@ -41,17 +41,23 @@ shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块
# 一些RGB颜色 # 一些RGB颜色
cube_colors = [ cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102), (204, 153, 153), (102, 102, 153),(153, 0, 102),
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列 center = [2, 8] # 第2行第8列
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)] shape = random.choice(shape_list)
shape=random.choice(shape_list) index = random.randint(0, len(shape)-1) # 随机形状索引
index=random.randint(0,len(shape)-1) current_shape = shape[index]
current_shape=shape[index] color = random.choice(cube_colors)
color=random.choice(cube_colors)
def check(center):
for cube in current_shape:
cube = (cube[0] + center[0],cube[1] + center[1])
if cube[0] < 1 or cube[1]< 1 or cube[0] > 25 or cube[1] > 15:
return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -59,36 +65,30 @@ while True: ...@@ -59,36 +65,30 @@ while True:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_RIGHT: # 向右
if center[1] < 15:
center[1] += 1 center[1] += 1
for i in current_pos: if check(center)==False:
print (i) center[1] -= 1
print(current_shape)
if i[1]>=15:
center[1]-=1
break
elif event.key == locals.K_LEFT: # 向左 elif event.key == locals.K_LEFT: # 向左
center[1] -= 1 if center[1] > 1:
for i in current_pos: center[1] -= 1
print (i) if check(center)==False:
print(current_shape) center[1] += 1
if i[1]<=1: elif event.key == locals.K_DOWN: # 向下
center[1]+=1 if center[0] < 25:
break center[0] += 1
if check(center)==False:
elif event.key == locals.K_DOWN: center[0] -= 1
# 向下
center[0] += 1
for i in current_pos:
print (i)
print(current_shape)
if i[0]>=25:
center[0]-=1
break
if event.key == locals.K_UP:
old_index=index
index += 1
if index >= len(shape):
index = 0
current_shape = shape[index]
if check(center)==False:
index=old_index
current_shape = shape[index]
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
...@@ -99,7 +99,7 @@ while True: ...@@ -99,7 +99,7 @@ while True:
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos: for cube in current_pos:
pygame.draw.rect(screen, color, pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255), pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
# 得分 # 得分
......
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