Commit ae96d68e by BellCodeEditor

save project

parent 0efbfc40
Showing with 23 additions and 5 deletions
......@@ -7,6 +7,9 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
count=0
s=False
# 创建窗口
screen = pygame.display.set_mode((460, 500))
......@@ -43,12 +46,12 @@ cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102),
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列
center=[2,8]
random_word=random.choice(shape_list)
current_shape = random.choice(random_word)
current_shape=random.choice(random_word)
random_colors=random.choice(cube_colors)
def check(center):
for cube in current_shape:
cube=(cube[0]+center[0],cube[1]+center[1])
......@@ -71,11 +74,12 @@ while True:
center[1] -= 1
if check(center)==False:
center[1]+=1
elif event.key == locals.K_DOWN: # 向下
elif event.key == locals.K_DOWN:
if center[0] < 25:
center[0] += 1
if check(center)==False:
center[0]-=1
elif event.key == locals.K_UP:
old_index=index
index+=1
......@@ -85,6 +89,20 @@ while True:
if check(center) ==False:
index=old_index
current_shape=random_word[old_index]
count+=1
if count % FPS==0:
center[0] += 1
if check(center)==False:
center[0]-=1
s=False
if s==False:
s=True
center=[2,8]
random_word=random.choice(shape_list)
current_shape=random.choice(random_word)
random_colors=random.choice(cube_colors)
......
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