Commit 8e4fb4ce by BellCodeEditor

save project

parent d5526fc1
Showing with 3 additions and 4 deletions
...@@ -50,12 +50,11 @@ shape = random.choice(shape_list) ...@@ -50,12 +50,11 @@ shape = random.choice(shape_list)
index = random.randint(0,len(shape)-1) index = random.randint(0,len(shape)-1)
current_shape = shape[index] current_shape = shape[index]
color = random.choice(cube_colors) color = random.choice(cube_colors)
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]
def check(center): def check(center):
for cube in current_shape: for cube in current_shape:
cube =(cube[0]+center[0],cube[1] + center[1]) cube =(cube[0]+center[0],cube[1] + center[1])
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height or cube[1] > gird_num_width: if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height or cube[1] > grid_num_width:
return False return False
while True: while True:
...@@ -66,13 +65,13 @@ while True: ...@@ -66,13 +65,13 @@ while True:
if event.key == locals.K_LEFT: # 向右 if event.key == locals.K_LEFT: # 向右
center[1] = center[1]-1 center[1] = center[1]-1
if check(center) == False: if check(center) == False:
center[1] = center[1]-1 center[1] = center[1]+1
elif event.key == locals.K_RIGHT: # 向左 elif event.key == locals.K_RIGHT: # 向左
center[1] = center[1]+1 center[1] = center[1]+1
if check(center) == False: if check(center) == False:
center[1] = center[1]-1 center[1] = center[1]-1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
center[1] = center[1]+1 center[0] = center[0]+1
if check(center) == False: if check(center) == False:
center[0] = center[0]-1 center[0] = center[0]-1
......
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