Commit 8da18864 by BellCodeEditor

save project

parent c7b12139
Showing with 44 additions and 13 deletions
...@@ -7,6 +7,8 @@ grid_size = 20 ...@@ -7,6 +7,8 @@ grid_size = 20
grid_num_width = 15 grid_num_width = 15
grid_num_height = 25 grid_num_height = 25
FPS = 30 FPS = 30
count = 0
states = False
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock() clock = pygame.time.Clock()
...@@ -36,25 +38,54 @@ cube_colors = [ ...@@ -36,25 +38,54 @@ cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102), (204, 153, 153), (102, 102, 153),(153, 0, 102),
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] num_list = []
shape = random.choice(shape_list) for i in range(25):
index = random.randint(0,len(shape)-1) num_list
current_shape = shape[index] def check(center):
color = random.choice(cube_colors) for cube in current_shape:
cube = (cube[0] + center[0], cube[1] + center[1])
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width:
return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_d: if event.key == locals.K_LEFT:
center[1] += 1 center[1] = center[1] - 1
elif event.key == locals.K_a: if check(center) == False:
center[1] -= 1 center[1] = center[1] + 1
elif event.key == locals.K_s: elif event.key == locals.K_RIGHT:
center[0] += 1 center[1] = center[1] + 1
elif event.key == locals.K_w: if check(center) == False:
center[1] = center[1] - 1
elif event.key == locals.K_DOWN:
center[0] = center[0] + 1
if check(center) == False:
center[0] = center[0] - 1
elif event.key == locals.K_UP:
old_index = index
index += 1 index += 1
if index >= len(shape):
index = 0
current_shape =shape[index]
if check(center) == False:
index = old_index
shape = shape[index]
if states == False:
states = True
center = [2, 8]
shape = random.choice(shape_list)
index = random.randint(0, len(shape)-1)
current_shape = shape[index]
color = random.choice(cube_colors)
count += 1
if count % FPS == 0:
center[0] = center[0] + 1
if check(center) == False:
center[0] = center[0] - 1
states = False
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
current_pos = [] current_pos = []
for cube in current_shape: for cube in current_shape:
......
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