Commit 89c3f283 by BellCodeEditor

save project

parent 034a4373
Showing with 25 additions and 8 deletions
...@@ -8,7 +8,8 @@ grid_size = 20 # 格子大小 ...@@ -8,7 +8,8 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
count = 0
states = False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
...@@ -54,18 +55,19 @@ color = random.choice(cube_colors) ...@@ -54,18 +55,19 @@ color = random.choice(cube_colors)
def check(center): def check(center):
for cube in current_shape: for cube in current_shape:
cube = (cube[0] + center[0], cube[1] + center[1]) cube = (cube[0] + center[0], cube[1] + center[1])
if cube[0] < 1 or cube[1] < 1 or cube > grid_num_height or cube[1] > grid_num_width: if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height or cube[1] > grid_num_width:
reurn False return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
center[1] = center[1] - 1 if event.key == locals.K_RIGHT:
center[1] = center[1] + 1
if check(center) == False: if check(center) == False:
center[1] = center[1] + 1 center[1] = center[1] + 1
elif event.key == locals.K_LEFT: elif event.key == locals.K_LEFT:
center[1] = center[1] = 1 center[1] = center[1] - 1
if check(center) == False: if check(center) == False:
center[1] = center[1] - 1 center[1] = center[1] - 1
elif event.key == locals.K_DOWN: elif event.key == locals.K_DOWN:
...@@ -75,10 +77,25 @@ while True: ...@@ -75,10 +77,25 @@ while True:
elif event.key == locals.K_UP: elif event.key == locals.K_UP:
old_index = index old_index = index
index += 1 index += 1
if index >= len(shape) if index >= len(shape):
index = 0 index = 0
current_shape = shape[index] current_shape = shape[index]
if check(center) == False:
index =old_index
current_shape = shape[index]
if states == False:
states = True
center = [2,8]
shape = random.choice(shape_list)
index = random.randint(0, len(shape) - 1)
current_shape = shape[index]
color = random.choice(cube_colors)
count += 1
if count % FPS == 0:
center[0] = center[0] + 1
if check(center) == False:
center[0] = center[0] - 1
states = False
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
......
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