Commit 618441a7 by BellCodeEditor

save project

parent b0153ff3
Showing with 27 additions and 10 deletions
......@@ -7,7 +7,8 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
a=0
b=False
# 创建窗口
screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块")
......@@ -44,29 +45,45 @@ cube_colors = [
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]
xingzhuang=random.choice(shape_list)
index=random.randint(0,len(xingzhuang)-1)
fangxiang=xingzhuang[index]
color=random.choice(cube_colors)
def check(a):
for cube in fangxiang:
pos =(cube[0]+a[0],cube[1]+a[1])
if pos[1]<1 or pos [1]>grid_num_width or pos[0]<grid_num_height
if pos[1]<1 or pos [1]>grid_num_width or pos[0]<grid_num_height:
return False
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右
center[1]+=1
if check(center)==False:
center[1]-=1
elif event.key == locals.K_LEFT:
# 向左
center[1]-=1
elif event.key == locals.K_DOWN: # 向下
if center[0] < 25:
elif event.key == locals.K_DOWN:
center[0] += 1
if check(center)==False:
center[0]-=1
elif event.key ==locals.K_UP:
old_index=index
current_shape=shape[index]
if b==False:
b=True
center = [2, 8] # 第2行第8列
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]
xingzhuang=random.choice(shape_list)
index=random.randint(0,len(xingzhuang)-1)
fangxiang=xingzhuang[index]
color=random.choice(cube_colors)
a+=1
if a%FPS==0:
center[0] += 1
if check(center)==False:
center[0]-=1
b=False
# 将背景图画上去
screen.blit(background, (0, 0))
......
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