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Commit
618441a7
authored
May 14, 2023
by
BellCodeEditor
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parent
b0153ff3
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1 changed file
with
27 additions
and
10 deletions
my_Tetris.py
my_Tetris.py
View file @
618441a7
...
...
@@ -7,7 +7,8 @@ grid_size = 20 # 格子大小
grid_num_width
=
15
# 横向格子数量
grid_num_height
=
25
# 纵向格子数量
FPS
=
30
a
=
0
b
=
False
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
pygame
.
display
.
set_caption
(
"俄罗斯方块"
)
...
...
@@ -44,29 +45,45 @@ cube_colors = [
(
255
,
204
,
0
),
(
204
,
0
,
51
),(
255
,
0
,
51
),
(
0
,
102
,
153
),
(
153
,
0
,
51
),
(
204
,
255
,
102
),
(
255
,
153
,
0
)]
center
=
[
2
,
8
]
# 第2行第8列
current_shape
=
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
0
)]
xingzhuang
=
random
.
choice
(
shape_list
)
index
=
random
.
randint
(
0
,
len
(
xingzhuang
)
-
1
)
fangxiang
=
xingzhuang
[
index
]
color
=
random
.
choice
(
cube_colors
)
def
check
(
a
):
for
cube
in
fangxiang
:
pos
=
(
cube
[
0
]
+
a
[
0
],
cube
[
1
]
+
a
[
1
])
if
pos
[
1
]
<
1
or
pos
[
1
]
>
grid_num_width
or
pos
[
0
]
<
grid_num_height
if
pos
[
1
]
<
1
or
pos
[
1
]
>
grid_num_width
or
pos
[
0
]
<
grid_num_height
:
return
False
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
:
# 向右
center
[
1
]
+=
1
if
check
(
center
)
==
False
:
center
[
1
]
-=
1
elif
event
.
key
==
locals
.
K_LEFT
:
# 向左
center
[
1
]
-=
1
elif
event
.
key
==
locals
.
K_DOWN
:
# 向下
if
center
[
0
]
<
25
:
elif
event
.
key
==
locals
.
K_DOWN
:
center
[
0
]
+=
1
if
check
(
center
)
==
False
:
center
[
0
]
-=
1
elif
event
.
key
==
locals
.
K_UP
:
old_index
=
index
current_shape
=
shape
[
index
]
if
b
==
False
:
b
=
True
center
=
[
2
,
8
]
# 第2行第8列
current_shape
=
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
0
)]
xingzhuang
=
random
.
choice
(
shape_list
)
index
=
random
.
randint
(
0
,
len
(
xingzhuang
)
-
1
)
fangxiang
=
xingzhuang
[
index
]
color
=
random
.
choice
(
cube_colors
)
a
+=
1
if
a
%
FPS
==
0
:
center
[
0
]
+=
1
if
check
(
center
)
==
False
:
center
[
0
]
-=
1
b
=
False
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
...
...
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