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Commit
6042bbf7
authored
Jun 11, 2022
by
BellCodeEditor
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parent
be015201
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1 changed file
with
13 additions
and
31 deletions
my_Tetris.py
my_Tetris.py
View file @
6042bbf7
...
@@ -46,16 +46,11 @@ cube_colors = [
...
@@ -46,16 +46,11 @@ cube_colors = [
(
153
,
0
,
51
),
(
204
,
255
,
102
),
(
255
,
153
,
0
)]
(
153
,
0
,
51
),
(
204
,
255
,
102
),
(
255
,
153
,
0
)]
center
=
[
2
,
8
]
# 第2行第8列
center
=
[
2
,
8
]
# 第2行第8列
shape
=
random
.
choice
(
shape_list
)
current_shape
=
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
0
)]
index
=
random
.
randint
(
0
,
len
(
shape
)
-
1
)
# 随机形状索引
shape
=
random
.
choice
(
shape_list
)
current_shape
=
shape
[
index
]
index
=
random
.
randint
(
0
,
len
(
shape
)
-
1
)
color
=
random
.
choice
(
cube_colors
)
current_shape
=
shape
[
index
]
color
=
random
.
choice
(
cube_colors
)
def
check
(
center
):
for
cube
in
current_shape
:
cube
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
if
cube
[
0
]
<
1
or
cube
[
1
]
<
1
or
cube
[
0
]
>
25
or
cube
[
1
]
>
15
:
return
False
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
...
@@ -63,27 +58,15 @@ while True:
...
@@ -63,27 +58,15 @@ while True:
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
:
# 向右
if
event
.
key
==
locals
.
K_RIGHT
:
# 向右
center
[
1
]
+=
1
if
center
[
1
]
<
15
:
if
check
(
center
)
==
False
:
center
[
1
]
+=
1
center
[
1
]
-=
1
elif
event
.
key
==
locals
.
K_LEFT
:
# 向左
if
center
[
1
]
>
1
:
elif
event
.
key
==
locals
.
K_LEFT
:
center
[
1
]
-=
1
center
[
1
]
+=
1
if
check
(
center
)
==
False
:
if
center
[
1
]
:
center
[
1
]
-=
1
elif
event
.
key
==
locals
.
K_DOWN
:
# 向下
elif
event
.
key
==
locals
.
K_DOWN
:
# 向下
if
center
[
0
]
<
25
:
if
center
[
0
]
<
25
:
center
[
0
]
-=
1
center
[
0
]
+=
1
elif
event
.
key
==
locals
.
K_UP
:
old_index
=
index
if
index
>=
len
(
shape
):
index
=
0
current_shape
=
shape
[
index
]
if
check
(
center
)
==
False
:
index
=
old_index
current_shape
=
shape
[
index
]
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
# 计算出所有小方块的行、列位置
# 计算出所有小方块的行、列位置
...
@@ -94,7 +77,7 @@ while True:
...
@@ -94,7 +77,7 @@ while True:
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for
cube
in
current_pos
:
for
cube
in
current_pos
:
pygame
.
draw
.
rect
(
screen
,
color
,
pygame
.
draw
.
rect
(
screen
,
color
,
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
0
)
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
0
)
pygame
.
draw
.
rect
(
screen
,
(
255
,
255
,
255
),
pygame
.
draw
.
rect
(
screen
,
(
255
,
255
,
255
),
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
1
)
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
1
)
# 得分
# 得分
...
@@ -103,4 +86,3 @@ while True:
...
@@ -103,4 +86,3 @@ while True:
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
clock
.
tick
(
FPS
)
clock
.
tick
(
FPS
)
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