Commit 6042bbf7 by BellCodeEditor

save project

parent be015201
Showing with 13 additions and 31 deletions
...@@ -46,16 +46,11 @@ cube_colors = [ ...@@ -46,16 +46,11 @@ cube_colors = [
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列 center = [2, 8] # 第2行第8列
shape = random.choice(shape_list) current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]
index = random.randint(0, len(shape)-1) # 随机形状索引 shape=random.choice(shape_list)
current_shape = shape[index] index=random.randint(0,len(shape)-1)
color = random.choice(cube_colors) current_shape=shape[index]
color=random.choice(cube_colors)
def check(center):
for cube in current_shape:
cube=(cube[0]+center[0],cube[1]+center[1])
if cube[0]<1 or cube[1]<1 or cube[0]>25 or cube[1]>15:
return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -63,27 +58,15 @@ while True: ...@@ -63,27 +58,15 @@ while True:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_RIGHT: # 向右
center[1]+=1 if center[1] < 15:
if check(center) == False: center[1] += 1
center[1]-= 1 elif event.key == locals.K_LEFT: # 向左
if center[1] > 1:
elif event.key == locals.K_LEFT: center[1] -= 1
center[1]+=1
if check(center) == False:
if center[1] :
center[1]-= 1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
if center[0] < 25: if center[0] < 25:
center[0] -= 1 center[0] += 1
elif event.key == locals.K_UP:
old_index=index
if index >=len(shape):
index=0
current_shape=shape[index]
if check(center)==False:
index=old_index
current_shape=shape[index]
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
...@@ -94,7 +77,7 @@ while True: ...@@ -94,7 +77,7 @@ while True:
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos: for cube in current_pos:
pygame.draw.rect(screen, color, pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255), pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
# 得分 # 得分
...@@ -103,4 +86,3 @@ while True: ...@@ -103,4 +86,3 @@ while True:
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment