Commit 557cbb59 by BellCodeEditor

auto save

parent 6ac84a1c
Showing with 19 additions and 20 deletions
......@@ -53,8 +53,7 @@ color=random.choice(cube_colors)
def check(center):
for cube in current_shape:
cube=(cube[0]+center[0],cube[1]+center[1])
if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height \
or cube[1]>grid_num_width:
if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height or cube[1]>grid_num_width:
return False
while True:
for event in pygame.event.get():
......@@ -62,28 +61,28 @@ while True:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右
center[1]=center[1]+1
if check(center)==False:
center[1]=center[1]-1
center[1] = center[1]+1
if check(center) == False:
center[1] = center[1]-1
elif event.key == locals.K_LEFT: # 向左
center[1]=center[1]-1
if check(center)==False:
center[1]=center[1]+1
center[1] = center[1]-1
if check(center) == False:
center[1] = center[1]+1
elif event.key == locals.K_DOWN: # 向下
center[0]=center[0]+1
if check(center)==False:
center[0]=center[0]-1
center[0] = center[0]+1
if check(center) == False:
center[0] = center[0]-1
elif event.key==locals.K_UP:
old_index=index
index+=1
if index>=len(shape):
index=0
current_shape=shape[index]
if check(center)==False:
index=old_index
current_shape=shape[index]
elif event.key == locals.K_UP:
old_index = index
index += 1
if index >= len(shape):
index = 0
current_shape = shape[index]
if check(center) == False:
index = old_index
current_shape = shape[index]
# 将背景图画上去
screen.blit(background, (0, 0))
......
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