Commit 4da19c7a by BellCodeEditor

save project

parent bbbd3622
Showing with 38 additions and 15 deletions
......@@ -8,8 +8,8 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
# 创建窗口
count=0
states=False
screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
......@@ -63,20 +63,43 @@ while True:
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT:
center[1]=center[1]+1
if check(center)==False:
center[1]=center[1]-1 # 向右
elif event.key == locals.K_LEFT:
center[1]=center[1]-1
if check(center)==False:
center[1]=center[1]+1
if event.key == locals.K_LEFT: # 向左
center[1] = center[1] - 1 # 左移1列
if check(center) == False:
center[1] = center[1] + 1 # 右移1列
elif event.key == locals.K_RIGHT: # 向右
center[1] = center[1] + 1
if check(center) == False:
center[1] = center[1] - 1
elif event.key == locals.K_DOWN: # 向下
center[0]=center[0]+1
if check(center)==False:
center[0]=center[0]-1
center[0] = center[0] + 1
if check(center) == False:
center[0] = center[0] - 1
elif event.key == locals.K_UP: # 向上键
old_index = index
index += 1
if index >= len(shape):
index = 0
current_shape = shape[index]
if check(center) == False:
index = old_index
current_shape = shape[index]
if states==False:
states=True
center=[2,8]
shape=random.choice(shape_list)
index=random.randint(0,len(shape)-1)
current_shape=shape[index]
color=random.choice(cube_colors)
count+=1
if count%FPS==0:
center[0]=center[0]+1
if check(center)==False:
center[0]=center[0]-1
states=False
# 将背景图画上去
screen.blit(background, (0, 0))
......
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