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Commit 412a829e authored 2 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 88a2f323
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Showing with 15 additions and 6 deletions
  • my_Tetris.py
my_Tetris.py
View file @ 412a829e
......@@ -8,6 +8,8 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
count = 0
states = False
# 创建窗口
screen = pygame.display.set_mode((460, 500))
......@@ -45,11 +47,7 @@ cube_colors = [
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列
shape = random.choice(shape_list)
index = random.randint(0,len(shape)-1)
current_shape = shape[index]
color = random.choice(cube_colors)
def check(enter):
for cube in current_shape:
......@@ -84,7 +82,18 @@ while True:
if check(center) == False:
index = old_index
current_shape = chape[index]
if states == False:
center = [2, 8] # 第2行第8列
shape = random.choice(shape_list)
index = random.randint(0,len(shape)-1)
current_shape = shape[index]
color = random.choice(cube_colors)
count += 1
if count % FPS == 0:
center[0] = center[0]+1
if check(center) == False:
center[0]= center[0]-1
states = False
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
......
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