Commit 30771dec by BellCodeEditor

save project

parent 410c9e63
Showing with 83 additions and 70 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
score = 0 score = 0
grid_size = 20 # 格子大小 grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30 # 帧率
count = 0
states = False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
...@@ -17,89 +19,101 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -17,89 +19,101 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
O = [[(0,0),(0,1),(1,0),(1,1)]] # 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
I = [[(0, -1), (0, 0), (0, 1), (0, 2)],
[(-1, 0), (0, 0), (1, 0), (2, 0)]]
Z = [[(0, -1), (0, 0), (1, 0), (1, 1)],
[(-1, 0), (0, 0), (0, -1), (1, -1)]]
S = [[(-1, 0), (0, 0), (0, 1), (1, 1)],
[(1, -1), (1, 0), (0, 0), (0, 1)]]
T = [[(0, -1), (0, 0), (0, 1), (-1, 0)],
[(-1, 0), (0, 0), (1, 0), (0, 1)],
[(0, -1), (0, 0), (0, 1), (1, 0)],
[(-1, 0), (0, 0), (1, 0), (0, -1)]]
J = [[(-1, 0), (0, 0), (1, 0), (1, -1)],
[(0, -1), (0, 0), (0, 1), (-1, -1)],
[(-1, 0), (0, 0), (1, 0), (-1, 1)],
[(0, -1), (0, 0), (0, 1), (1, 1)]]
L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
[(0, -1), (0, 0), (0, 1), (1, -1)],
[(-1, 0), (0, 0), (1, 0), (-1, -1)],
[(0, -1), (0, 0), (0, 1), (-1, 1)]]
shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块
I = [[(0,-1),(0,0),(0,1),(0,2)], # 一些RGB颜色
[(-1,0),(0,0),(1,0),(2,0)]] cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102),
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
Z = [[(0,-1),(0,0),(1,0),(1,1)],
[(-1,0),(0,0),(0,-1),(1,-1)]]
S = [[(-1,0),(0,0),(0,1),(1,1)],
[(1,-1),(1,0),(0,0),(0,1)]]
T = [[(0,-1),(0,0),(0,1),(-1,0)],
[(-1,0),(0,0),(1,0),(0,1)],
[(0,1),(0,0),(0,1),(1,0)],
[(-1,0),(0,0),(1,0),(0,-1)]]
J = [[(-1,0),(0,0),(1,0),(1,0)],
[(0,-1),(0,0),(0,1),(1,-1)],
[(-1,0),(0,0),(1,0),(-1,-1)],
[(0,-1),(0,0),(0,1),(1,1)]]
L = [[(-1,0),(0,0),(1,0),(1,1)],
[(0,-1),(0,0),(0,1),(1,-1)],
[(-1,0),(0,0),(1,0),(-1,-1)],
[(0,-1),(0,0),(0,1),(-1,1)]]
shape_list = [I,O,Z,S,T,J,L]
cube_colors=[
(204,153,153),(102,102,153),(153,0,102),
(255,204,0),(204,0,51),(255,0,51),(0,102,153),
(152,0,51),(204,255,102),(255,153,0)]
center = [2,8]
shape = random.choice(shape_list)
index = random.randint(0,len(shape)-1) # 中心点,2行8列
curr_shape = shape[index] # 当前形状
color = random.choice(cube_colors)
def check(center): def check(center):
for event in curr_shape: for cube in current_shape:
cube = (cube[0] + center[0], cube[1] + center[1])
cube = (cube[0]+center[0],cube[1]+center[1]) # 当前的小方块超出网格的行、列,就返回False
if cube[0]<1 or cube[1]<0 or cube[0]>grid_num_height \ if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1]>grid_num_width: or cube[1] >grid_num_width:
return False return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: if event.key == locals.K_LEFT: # 向左
center[1] = center[1]+1 center[1] = center[1] - 1 # 左移1列
if check(center)==False: if check(center) == False:
center[1] = center[1] - 1 center[1] = center[1] + 1 # 右移1列
elif event.key == locals.K_LEFT:
center[1] = center[1] - 1
if check(center)==False:
center[1] = center[1] + 1
elif event.key == locals.K_DOWN: elif event.key == locals.K_RIGHT: # 向右
center[1] = center[1] + 1
if check(center) == False:
center[1] = center[1] - 1
elif event.key == locals.K_DOWN: # 向下
center[0] = center[0] + 1 center[0] = center[0] + 1
if check(center)==False: if check(center) == False:
center[0] = center[1] - 1 center[0] = center[0] - 1
elif event.key == locals.K_UP: # 向上键
old_index = index
index += 1
if index >= len(shape):
index = 0
current_shape = shape[index]
if check(center) == False:
index = old_index
current_shape = shape[index]
if states == False:
states = True
center = [2, 8] # 第2行第8列
shape = random.choice(shape_list)
index = random.randint(0, len(shape)-1) # 随机形状索引
current_shape = shape[index]
color = random.choice(cube_colors) # 随机选取一种颜色
count += 1
if count % FPS == 0: # 降落速度的算式
center[0] = center[0] + 1
if check(center) == False:
center[0] = center[0] - 1
states = False
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
curr_pos = [] current_pos = []
for cube in curr_shape: # cube 立方体 for cube in current_shape:
pos = (cube[0] + center[0], cube[1] + center[1]) #用相对位置加上屏幕中心点所在的位置 pos = (cube[0] + center[0], cube[1] + center[1])
curr_pos.append(pos) current_pos.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in curr_pos: for cube in current_pos:
pygame.draw.rect(screen, color, pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
grid_size, grid_size), pygame.draw.rect(screen, (255, 255, 255),
0) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20,
grid_size, grid_size),
1)
# 得分 # 得分
text_surface = font.render(str(score), True, (0, 0, 0)) text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface , (350,70)) screen.blit(text_surface, (350,70))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
\ No newline at end of file
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