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Commit
0f22e56a
authored
Mar 31, 2024
by
BellCodeEditor
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99a9e2e0
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2 changed files
with
19 additions
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5 deletions
1.py
my_Tetris.py
1.py
0 → 100644
View file @
0f22e56a
a
=
int
(
input
())
b
=
input
()
.
split
(
','
)
c
=
[]
d
=
[]
for
i
in
range
(
len
(
b
)):
b
[
i
]
=
int
(
b
[
i
])
for
i
in
range
(
len
(
b
)):
if
b
[
i
]
%
2
==
0
:
c
.
append
(
b
[
i
])
for
i
in
range
(
len
(
c
)):
d
.
append
(
str
(
c
[
i
]
*
c
[
i
]))
if
len
(
d
)
==
0
:
print
(
-
1
)
else
:
print
(
','
.
join
(
d
))
my_Tetris.py
View file @
0f22e56a
...
@@ -2,6 +2,7 @@ import pygame
...
@@ -2,6 +2,7 @@ import pygame
import
random
import
random
from
pygame
import
locals
from
pygame
import
locals
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
score
=
0
score
=
0
grid_size
=
20
# 格子大小
grid_size
=
20
# 格子大小
...
@@ -16,7 +17,6 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...
@@ -16,7 +17,6 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
# 载入素材
background
=
pygame
.
image
.
load
(
'bg.png'
)
background
=
pygame
.
image
.
load
(
'bg.png'
)
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
# 俄罗斯方块所有形状
# 俄罗斯方块所有形状
O
=
[[(
0
,
0
),
(
0
,
1
),
(
1
,
0
),
(
1
,
1
)]]
O
=
[[(
0
,
0
),
(
0
,
1
),
(
1
,
0
),
(
1
,
1
)]]
I
=
[[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
0
,
2
)],
I
=
[[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
0
,
2
)],
...
@@ -38,20 +38,17 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
...
@@ -38,20 +38,17 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
-
1
,
-
1
)],
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
-
1
,
-
1
)],
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
1
)]]
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
1
)]]
shape_list
=
[
I
,
J
,
L
,
O
,
S
,
T
,
Z
]
# 7种类型俄罗斯方块
shape_list
=
[
I
,
J
,
L
,
O
,
S
,
T
,
Z
]
# 7种类型俄罗斯方块
# 一些RGB颜色
# 一些RGB颜色
cube_colors
=
[
cube_colors
=
[
(
204
,
153
,
153
),
(
102
,
102
,
153
),(
153
,
0
,
102
),
(
204
,
153
,
153
),
(
102
,
102
,
153
),(
153
,
0
,
102
),
(
255
,
204
,
0
),
(
204
,
0
,
51
),(
255
,
0
,
51
),
(
0
,
102
,
153
),
(
255
,
204
,
0
),
(
204
,
0
,
51
),(
255
,
0
,
51
),
(
0
,
102
,
153
),
(
153
,
0
,
51
),
(
204
,
255
,
102
),
(
255
,
153
,
0
)]
(
153
,
0
,
51
),
(
204
,
255
,
102
),
(
255
,
153
,
0
)]
center
=
[
2
,
8
]
# 第2行第8列
center
=
[
2
,
8
]
# 第2行第8列
shape
=
random
.
choice
(
shape_list
)
shape
=
random
.
choice
(
shape_list
)
index
=
random
.
randint
(
0
,
len
(
shape
)
-
1
)
index
=
random
.
randint
(
0
,
len
(
shape
)
-
1
)
current_shape
=
shape
[
index
]
current_shape
=
shape
[
index
]
color
=
random
.
choice
(
cube_colors
)
color
=
random
.
choice
(
cube_colors
)
def
check
(
center
):
def
check
(
center
):
for
cube
in
current_shape
:
for
cube
in
current_shape
:
cube
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
cube
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
...
@@ -68,7 +65,7 @@ while True:
...
@@ -68,7 +65,7 @@ while True:
center
[
1
]
=
center
[
1
]
-
1
center
[
1
]
=
center
[
1
]
-
1
if
check
(
center
)
==
False
:
if
check
(
center
)
==
False
:
center
[
1
]
=
center
[
1
]
+
1
center
[
1
]
=
center
[
1
]
+
1
elif
event
.
key
==
locals
.
K_RIGHT
:
# 向左
elif
event
.
key
==
locals
.
K_RIGHT
:
# 向左
center
[
1
]
=
center
[
1
]
+
1
center
[
1
]
=
center
[
1
]
+
1
if
check
(
center
)
==
False
:
if
check
(
center
)
==
False
:
...
@@ -88,6 +85,8 @@ while True:
...
@@ -88,6 +85,8 @@ while True:
if
check
(
center
)
==
False
:
if
check
(
center
)
==
False
:
index
=
old_index
index
=
old_index
current_shape
=
shape
[
index
]
current_shape
=
shape
[
index
]
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
# 计算出所有小方块的行、列位置
# 计算出所有小方块的行、列位置
...
...
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