import pygame from pygame import locals import random pygame.init() # 初始化 score = 0 grid_size = 20 # 格子大小 grid_num_width = 15 # 横向格子数量 grid_num_height = 25 # 纵向格子数量 FPS = 30 # 创建窗口 screen = pygame.display.set_mode((460, 500)) pygame.display.set_caption("俄罗斯方块") clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) # 载入素材 background = pygame.image.load('bg.png') font = pygame.font.Font('STKAITI.TTF', 60) # 字体 # 俄罗斯方块所有形状 O = [[(0, 0), (0, 1), (1, 0), (1, 1)]] I = [[(0, -1), (0, 0), (0, 1), (0, 2)], [(-1, 0), (0, 0), (1, 0), (2, 0)]] Z = [[(0, -1), (0, 0), (1, 0), (1, 1)], [(-1, 0), (0, 0), (0, -1), (1, -1)]] S = [[(-1, 0), (0, 0), (0, 1), (1, 1)], [(1, -1), (1, 0), (0, 0), (0, 1)]] T = [[(0, -1), (0, 0), (0, 1), (-1, 0)], [(-1, 0), (0, 0), (1, 0), (0, 1)], [(0, -1), (0, 0), (0, 1), (1, 0)], [(-1, 0), (0, 0), (1, 0), (0, -1)]] J = [[(-1, 0), (0, 0), (1, 0), (1, -1)], [(0, -1), (0, 0), (0, 1), (-1, -1)], [(-1, 0), (0, 0), (1, 0), (-1, 1)], [(0, -1), (0, 0), (0, 1), (1, 1)]] L = [[(-1, 0), (0, 0), (1, 0), (1, 1)], [(0, -1), (0, 0), (0, 1), (1, -1)], [(-1, 0), (0, 0), (1, 0), (-1, -1)], [(0, -1), (0, 0), (0, 1), (-1, 1)]] shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块 # 一些RGB颜色 cube_colors = [ (204, 153, 153), (102, 102, 153),(153, 0, 102), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (153, 0, 51), (204, 255, 102), (255, 153, 0)] center = [2, 8] # 第2行第8列 shape=random.choice(shape_list) index=random.randint(0,len(shape)-1) current_shape=shape[index] color=random.choice(cube_colors) def check(center): for cube in current_shape: cube = (cube[0] + center[0],cube[1] + center[1]) if cube[0] < 1 or cube[1] > 1 or cube[0] > grid_num_height or cube[1] >grid_num_width: return False while True: for event in pygame.event.get(): if event.type == locals.QUIT: exit() if event.type == locals.KEYDOWN: if event.key == locals.K_RIGHT: # 向右 if center[1] < 15: center[1] += 1 elif event.key == locals.K_LEFT: # 向左 if center[1] > 1: center[1] -= 1 elif event.key == locals.K_DOWN: # 向下 if center[0] < 25: center[0] += 1 # 将背景图画上去 screen.blit(background, (0, 0)) # 计算出所有小方块的行、列位置 current_pos = [] for cube in current_shape: pos = (cube[0] + center[0], cube[1] + center[1]) current_pos.append(pos) # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 for cube in current_pos: pygame.draw.rect(screen, color, (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) pygame.draw.rect(screen, (255, 255, 255), (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) # 得分 text_surface = font.render(str(score), True, (0, 0, 0)) screen.blit(text_surface, (350,70)) # 刷新画面 pygame.display.update() clock.tick(FPS)