Commit ff11a763 by BellCodeEditor

save project

parent 2e3ad7ae
Showing with 15 additions and 6 deletions
...@@ -45,6 +45,12 @@ cube_colors = [ ...@@ -45,6 +45,12 @@ cube_colors = [
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
def check(center):
for cube in current_shape:
cube = (cube[0]+center[0],cube[1]+center[1])
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height or cube[1]>grid_num_width:
return False
center = [2, 8] # 第2行第8列 center = [2, 8] # 第2行第8列
shape=random.choice(shape_list) shape=random.choice(shape_list)
index=random.randint(0,len(shape)-1) index=random.randint(0,len(shape)-1)
...@@ -57,14 +63,17 @@ while True: ...@@ -57,14 +63,17 @@ while True:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_RIGHT: # 向右
if center[1] < 15: center[1] = center[1]+1
center[1] += 1 if check(center) == False:
center[1] = center[1]-1
elif event.key == locals.K_LEFT: # 向左 elif event.key == locals.K_LEFT: # 向左
if center[1] > 1: center[1] = center[1]-1
center[1] -= 1 if check(center) == False:
center[1] = center[1]+1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
if center[0] < 25: center[0] = center[0]+1
center[0] += 1 if check(center) == False:
center[0] = center[0]-1
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
......
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