Commit fa8e4032 by BellCodeEditor

save project

parent 77c32532
Showing with 17 additions and 9 deletions
...@@ -44,11 +44,8 @@ cube_colors = [ ...@@ -44,11 +44,8 @@ cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102), (204, 153, 153), (102, 102, 153),(153, 0, 102),
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
shape=random.choice(shape_list) states=False
index=random.randint(0,len(shape)-1) count=0
current_shape=shape[index]
center = [2, 8] # 第2行第8列
color=random.choice(cube_colors)
def check(center): def check(center):
for cube in current_shape: for cube in current_shape:
cube = (cube[0]+center [0],cube[1]+center[1]) cube = (cube[0]+center [0],cube[1]+center[1])
...@@ -81,7 +78,19 @@ while True: ...@@ -81,7 +78,19 @@ while True:
if check(center)==False: if check(center)==False:
index=old_index index=old_index
current_shape=shape[index] current_shape=shape[index]
# 将背景图画上去 if states == False:
states=True
shape=random.choice(shape_list)
index=random.randint(0,len(shape)-1)
current_shape=shape[index]
center = [2, 8] # 第2行第8列
color=random.choice(cube_colors)
count+=1
if count%FPS==0:
center[0]=center[0]+1
if check(center)==False:
center[0]=center[0]-1
states=False
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
current_pos = [] current_pos = []
...@@ -90,10 +99,9 @@ while True: ...@@ -90,10 +99,9 @@ while True:
current_pos.append(pos) current_pos.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos: for cube in current_pos:
pygame.draw.rect(screen, color,(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) pygame.draw.rect(screen, color,(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255), (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) pygame.draw.rect(screen, (255, 255, 255), (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
# 得分 # 得分
text_surface = font.render(str(score), True, (0, 0, 0)) text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70)) screen.blit(text_surface, (350,70))
......
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