Commit f3160c97 by BellCodeEditor

save project

parent 668f21a9
Showing with 26 additions and 2 deletions
......@@ -55,6 +55,9 @@ def check(center):
cube = (cube[0]+center[0],cube[1] + center[1])
if cube[0] < 1 or cube[1]<1 or cube[0] > grid_num_height or cube[1] > grid_num_width:
return False
states=False
count=0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -73,8 +76,29 @@ while True:
center[0] = center[0]+1
if check(center)==False:
center[0] -= 1
elif event.key == locals.K_UP:
old_index = index
index +=1
if index >= len(shape):
index = 0
current_shape = shape[index]
if check(center) == False:
index = old_index
current_shape = shape[index]
if states == False:
states=True
center = [2, 8] # 第2行第8列
shape = random.choice(shape_list)
index = random.randint(0,len(shape)-1)
current_shape = shape[index]
color = random.choice(cube_colors)
count+=1
if count%FPS==0:
center[0]=center[0]+1
if check(center)==False:
center[0] = center[0]-1
states=False
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
......
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