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Commit
ec869cb9
authored
Aug 24, 2023
by
BellCodeEditor
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parent
14de367d
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1 changed file
with
28 additions
and
14 deletions
my_Tetris.py
my_Tetris.py
View file @
ec869cb9
...
...
@@ -7,8 +7,8 @@ grid_size = 20 # 格子大小
grid_num_width
=
15
# 横向格子数量
grid_num_height
=
25
# 纵向格子数量
FPS
=
30
co
lor
=
random
.
choice
(
cube_colors
)
# 创建窗口
co
unt
=
0
states
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
pygame
.
display
.
set_caption
(
"俄罗斯方块"
)
clock
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
...
...
@@ -39,16 +39,16 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
shape_list
=
[
I
,
J
,
L
,
O
,
S
,
T
,
Z
]
# 7种类型俄罗斯方块
# 一些RGB颜色
cube_colors
=
[
(
204
,
153
,
153
),
(
102
,
102
,
153
),(
153
,
0
,
102
),
cube_colors
=
[(
204
,
153
,
153
),
(
102
,
102
,
153
),(
153
,
0
,
102
),
(
255
,
204
,
0
),
(
204
,
0
,
51
),(
255
,
0
,
51
),
(
0
,
102
,
153
),
(
153
,
0
,
51
),
(
204
,
255
,
102
),
(
255
,
153
,
0
)]
center
=
[
2
,
8
]
# 第2行第8列
current_x
=
random
.
choice
(
shape_list
)
current_shape
=
random
.
choice
(
current_x
)
ID
=
random
.
randint
(
0
,
len
(
current_x
)
-
1
)
current_shape
=
current_x
[
ID
]
color
=
random
.
choice
(
cube_colors
)
def
check
(
cent
):
for
cube
in
current_shape
:
for
i
in
current_shape
:
cube
=
(
i
[
0
]
+
cent
[
0
],
i
[
1
]
+
cent
[
1
])
if
cube
[
0
]
<
1
or
cube
[
0
]
>
grid_num_height
or
cube
[
1
]
>
grid_num_width
:
return
False
...
...
@@ -58,18 +58,32 @@ while True:
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
:
# 向右
if
ceck
(
center
)
==
False
:
center
[
1
]
+=
1
if
check
(
center
)
==
False
:
center
[
1
]
-=
1
elif
event
.
key
==
locals
.
K_LEFT
:
# 向左
center
[
1
]
-=
1
if
ceck
(
center
)
==
False
:
elif
event
.
key
==
locals
.
K_DOWN
:
# 向下
if
center
[
0
]
<
25
:
if
check
(
center
)
==
False
:
center
[
1
]
+=
1
elif
event
.
key
==
locals
.
K_DOWN
:
center
[
0
]
+=
1
if
check
(
center
)
==
False
:
center
[
0
]
-=
1
elif
event
.
key
==
locals
.
K_UP
:
old_ID
=
ID
ID
+=
1
if
ID
>=
len
(
current_x
):
ID
=
0
current_shape
=
current_x
[
ID
]
if
check
(
center
)
==
False
:
ID
=
old_ID
current_shape
=
current_x
[
ID
]
count
+=
1
if
count
%
FPS
==
0
:
center
[
0
]
+=
1
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 计算出所有小方块的行、列位置
if
check
(
center
)
==
False
:
states
=
current_pos
=
[]
for
cube
in
current_shape
:
pos
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
...
...
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