Commit ec869cb9 by BellCodeEditor

save project

parent 14de367d
Showing with 28 additions and 14 deletions
...@@ -7,8 +7,8 @@ grid_size = 20 # 格子大小 ...@@ -7,8 +7,8 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
color = random.choice(cube_colors) count=0
# 创建窗口 states
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -39,16 +39,16 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)], ...@@ -39,16 +39,16 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块 shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块
# 一些RGB颜色 # 一些RGB颜色
cube_colors = [ cube_colors=[(204, 153, 153), (102, 102, 153),(153, 0, 102),
(204, 153, 153), (102, 102, 153),(153, 0, 102),
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列 center = [2, 8] # 第2行第8列
current_x=random.choice(shape_list) current_x=random.choice(shape_list)
current_shape=random.choice(current_x) ID=random.randint(0,len(current_x)-1)
current_shape=current_x[ID]
color=random.choice(cube_colors)
def check(cent): def check(cent):
for cube in current_shape: for i in current_shape:
cube=(i[0]+cent[0],i[1]+cent[1]) cube=(i[0]+cent[0],i[1]+cent[1])
if cube[0]<1 or cube[0]>grid_num_height or cube[1]>grid_num_width: if cube[0]<1 or cube[0]>grid_num_height or cube[1]>grid_num_width:
return False return False
...@@ -58,18 +58,32 @@ while True: ...@@ -58,18 +58,32 @@ while True:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_RIGHT: # 向右
if ceck(center)==False: center[1] += 1
if check(center)==False:
center[1] -= 1 center[1] -= 1
elif event.key == locals.K_LEFT: # 向左 elif event.key == locals.K_LEFT: # 向左
center[1] -= 1 center[1] -= 1
if ceck(center)==False: if check(center)==False:
elif event.key == locals.K_DOWN: # 向下 center[1] += 1
if center[0] < 25: elif event.key == locals.K_DOWN:
center[0] += 1
if check(center)==False:
center[0] -= 1
elif event.key == locals.K_UP:
old_ID=ID
ID+=1
if ID>=len(current_x):
ID=0
current_shape=current_x[ID]
if check(center)==False:
ID=old_ID
current_shape=current_x[ID]
count+=1
if count%FPS==0:
center[0] += 1 center[0] += 1
# 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 if check(center)==False:
states=
current_pos = [] current_pos = []
for cube in current_shape: for cube in current_shape:
pos = (cube[0] + center[0], cube[1] + center[1]) pos = (cube[0] + center[0], cube[1] + center[1])
......
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