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Commit e1078983 authored 2 years ago by BellCodeEditor's avatar BellCodeEditor
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parent f0283ee5
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Showing with 74 additions and 64 deletions
  • my_Tetris.py
my_Tetris.py
View file @ e1078983
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
score = 0 score = 0
grid_size = 20 # 格子大小 grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 # 帧率 FPS = 3
count = 0 count=0
states = False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
...@@ -41,99 +38,111 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)], ...@@ -41,99 +38,111 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
[(0, -1), (0, 0), (0, 1), (-1, 1)]] [(0, -1), (0, 0), (0, 1), (-1, 1)]]
shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块 shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块
# 一些RGB颜色
cube_colors = [ cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102), (204, 153, 153), (102, 102, 153),(153, 0, 102),
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
sp=[]
num_list=[] sat=False
for i in range(25):
num_list.append([0]*15)
def check(center): def check(center):
for cube in current_shape: for cube in current_shape:
cube = (cube[0] + center[0], cube[1] + center[1]) cube = (cube[0] + center[0], cube[1] + center[1])
# 当前的小方块超出网格的行、列,就返回False if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height or cube[1]>grid_num_width:
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width:
return False return False
if num_list[cube[0]-1][cube[1]-1]!=0: if sp[cube[0]-1][cube[1]-1]!=0:
return False return False
for i in range(25):
sp.append([0]*15)
while True: while True:
if sat==False:
sat=True
color=random.choice(cube_colors)
center = [2, 8] # 第2行第8列
shape=random.choice(shape_list)
index=random.randint(0,len(shape)-1)
current_shape =shape[index]
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_LEFT: # 向左 if event.key == locals.K_LEFT:
center[1] = center[1] - 1 # 左移1列 center[1]=center[1]-1 # 向右
if check(center) == False: if check(center)==False:
center[1] = center[1] + 1 # 右移1列 center[1]=center[1]+1
# if center[1] < 15:
elif event.key == locals.K_RIGHT: # 向右 # center[1] += 1
center[1] = center[1] + 1 elif event.key == locals.K_RIGHT:
if check(center) == False: # 向左
center[1] = center[1] - 1 if center[1] < 15:
center[1] += 1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
center[0] = center[0] + 1 if center[0] < 25:
if check(center) == False: center[0] += 1
center[0] = center[0] - 1 elif event.key == locals.K_UP:
old_index=index
elif event.key == locals.K_UP: # 向上键 index+=1
old_index = index if index>=len(shape):
index += 1 index=0
if index >= len(shape): current_shape=shape[index]
index = 0 if check(center)==False:
current_shape = shape[index] index=old_index
if check(center) == False: current_shape=shape[index]
index = old_index
current_shape = shape[index]
if states == False:
states = True
center = [2, 8] # 第2行第8列
shape = random.choice(shape_list)
index = random.randint(0, len(shape)-1) # 随机形状索引
current_shape = shape[index]
color = random.choice(cube_colors) # 随机选取一种颜色
count += 1
if count % FPS == 0: # 降落速度的算式
center[0] = center[0] + 1
if check(center) == False:
center[0] = center[0] - 1
states = False
for cube in current_pos:
num_list[cube[0]-1][cube[1]-1]=color
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background,(0,0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
current_pos = [] current_pos = []
for cube in current_shape: for cube in current_shape:
pos = (cube[0] + center[0], cube[1] + center[1]) pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos) current_pos.append(pos)
if count%FPS==0:
center[0]+=1
if check(center)==False:
for cube in current_pos:
sp[cube[0]-1][cube[1]-1]=color
center[0]-=1
sat=False
# 将背景图画上去
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos: for cube in current_pos:
pygame.draw.rect(screen, color, pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255), pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for i,row in zip(range(1,26),num_list): for i,row in zip(range(1,26),sp) :
for j,colors in zip(range(1,16),row): for j,colors in zip(range(1,16),row) :
if colors!=0: if colors!=0:
pygame.draw.rect(screen, colors, pygame.draw.rect(screen, colors,
(j* 20-20,i*20-20, 20, 20)) (j * 20-20, i* 20-20, 20, 20), 0)
pygame.draw.rect(screen,(255,255,255), pygame.draw.rect(screen, (255, 255, 255),
(j* 20-20,i*20-20, 20, 20), 1) (j * 20-20, i * 20-20, 20, 20), 1)
sq=[]
for i in range(25):
sq.append([0]*15)
ri=24
for i in range(24,-1,-1):
il=True
for j in range(grid_num_width):
if sp[i][j]==0:
il=False
if il==False:
sq[ri]=sp[i]
ri-=1
else:
score+=1
sp=sq
# 得分 # 得分
text_surface = font.render(str(score), True, (0, 0, 0)) text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70)) screen.blit(text_surface, (350,70))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
\ No newline at end of file
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