Commit e0530987 by BellCodeEditor

save project

parent f5ac056d
Showing with 32 additions and 13 deletions
import pygame import pygame
import random
from pygame import locals from pygame import locals
pygame.init() # 初始化 pygame.init() # 初始化
...@@ -15,7 +16,25 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -15,7 +16,25 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
def check():
if event.key == locals.K_RIGHT:
center[1]=center[1]+1
for cube in fx1:
if cube[1]>=15:
center[1]-=1
break
if event.key == locals.K_LEFT:
center[1]=center[1]-1
for cube in fx1:
if cube[1]<=1:
center[1]+=1
break
if event.key == locals.K_DOWN:
center[0]=center[0]+1
for cube in fx1:
if cube[0]>=25:
center[0]-=1
break
# 俄罗斯方块所有形状 # 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]] O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
I = [[(0, -1), (0, 0), (0, 1), (0, 2)], I = [[(0, -1), (0, 0), (0, 1), (0, 2)],
...@@ -46,6 +65,9 @@ cube_colors = [ ...@@ -46,6 +65,9 @@ cube_colors = [
center = [2, 8] # 第2行第8列 center = [2, 8] # 第2行第8列
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)] current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]
color=random.choice(cube_colors)
xg=random.choice(shape_list)
fx=random.choice(xg)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -54,27 +76,24 @@ while True: ...@@ -54,27 +76,24 @@ while True:
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_RIGHT: # 向右
if center[1] < 15: if center[1] < 15:
center[1] += 1 check()
elif event.key == locals.K_LEFT: # 向左 elif event.key == locals.K_LEFT: # 向左
if center[1] > 1: if center[1] > 1:
center[1] -= 1 check()
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
if center[0] < 25: if center[0] < 25:
center[0] += 1 check()
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
current_pos = [] fx1 = []
for cube in current_shape: for cube in fx:
pos = (cube[0] + center[0], cube[1] + center[1]) pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos) fx1.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos: for cube in fx1:
pygame.draw.rect(screen, color, pygame.draw.rect(screen,color,(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) pygame.draw.rect(screen,(255, 255, 255),(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
# 得分 # 得分
text_surface = font.render(str(score), True, (0, 0, 0)) text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70)) screen.blit(text_surface, (350,70))
......
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