Commit dd64f67f by BellCodeEditor

save project

parent 2b03789a
Showing with 21 additions and 5 deletions
...@@ -47,20 +47,36 @@ color=random.choice(cube_colors) ...@@ -47,20 +47,36 @@ color=random.choice(cube_colors)
center = [2, 8] # 第2行第8列 center = [2, 8] # 第2行第8列
current_shape = random.choice( random.choice(shape_list)) current_shape = random.choice( random.choice(shape_list))
def check(center):
for cube in current_shape:
cube =(cube[0]+center[0],cube[1]+center[1])
if cube[0]<1 or cube[1] < 1 or cube [0] > grid_num_height\
or cube[1]>grid_num_width:
return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_RIGHT: # 向右
if center[1] < 15: if center[1] = center[1]+1
if check(center)==False:
center[1] += 1 center[1] += 1
elif event.key == locals.K_LEFT: # 向左 elif event.key == locals.K_LEFT: # 向左
if center[1] > 1: if center[1] =center[1]-1
if check(center)==False:
center[1] -= 1 center[1] -= 1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN:
if center[0] < 25: center[0] =center[0]+1 # 向下
center[0] += 1 if check(center)==False:
center[0] =center[0]
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
......
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